I would like the community's help developing an idea for war between Tribunals. The purpose of this idea is to make war more dynamic within Shattered Kingdoms. If players can see the impact of that their characters' make across Pyrathia, it would, in my opinion, increase player enjoyment. I am posting this in Gameplay in the hopes that we will get constructive additions to this idea.
Each kingdom should have a series of keeps and castles (or Capture Points, further discussed as CPs). The general make up of each CP should probably be similar in nature, much like cabal keeps. Taking a CP should have very real impact on the game which could range from a change of kingdom borders, to a change in kingdom revenue generation or even soldier strength either within the kingdom or corresponding CPs within that kingdom.
CPs could have a number of different functions such as, Merchant CP, War CP, Logistical CP, and Diplomatic CP each with a corresponding bonus given to the individuals who captures it. A Merchant CP could give a bonus to kingdom revenue, while a War CP could perhaps give a bonus to kingdom soldiers, Logistical CPs could give a bonus to other CPs owned by the kingdom who takes it. Finally, Diplomatic CPs could lower the cost of wars and alliances.
Let me try to explain all this by way of example: Taslamaran CPs could be The Tower of Rose, the Hero's Inn, Skybolt military outpost, Everclear Fishing Company and The Taslamaran Orphanage and the Taslamaran Embassy. 5-6 seems to be a good number. Note that each CP is not necessarily militaristic in nature, as there is much more to a kingdom than it's military prowess.
Each CP could represent a quadrant of land surrounding it. If Taslamar were to lose control of a CP, their borders might shrink to represent a loss of control over this area. This should be a temporary thing, lasting only until a system reboot (so every couple of days) or until another faction takes the CP. A CP is not as defensible as a cabal HQ, but it can be upgraded in a number of ways. Upgrading a CP would cost a fee (perhaps an obsidian per upgrade). One could upgrade the melee strength of defending soldiers, the armor of it's soldiers, magical abilities or range capabilities. I think one should not be able to upgrade everything, however. There should be a cap on the maximum total upgrades or the upgrades should be opposing toward one another, meaning that if you choose to upgrade A, then B will be unavailable for you to upgrade.
When a CP changes hands, it will be filled with guards corresponding to the faction which took it over. The guards will begin to fill the CP over the course of several real life hours and finish after 5 or 6 hours. This means that a faction would have to actively defend a CP which it recently took over and counterattacks would be effective.
Uxmal should certainly have CPs, also. An individual Uxmaln could take a CP and claim it for themselves. Upgrade the CP would cost funds from the individual's own account, rather than any tribunal's account. How cool would it be to claim your own lands within SK?!
This idea needs a lot of development and that is why I am calling upon the SK community to build it with their own ideas! For the most part, I think the coding for such a system exists already. Mostly, the idea needs further development, CPs would need to be selected and have room descriptions written. This could be a really unique addition to Shattered Kingdoms.