I could definitely see some of these as being viable. It'd just be incorporating some Dungeons and Dragon's detect magic properties. I know it would be sweet to be able to determine the relative strength of magic on an item before messing with it. On adventures 1238741324 things drop and maybe only 4 or 5 are any good, this might help cull the inane spam-identifying required to make sure you're not missing a single tiny thing. This could be especially helpful to those of us who may have to leave very quickly but don't want to get looted by logging out with too many items, a quick scan would help check and see which items you'd want to keep and which to discard before leaving in a hurry.
c 'detect magic'
look at so-and-so
Quote:
<right hand> (powerful aura) the Dream Ward (brand new)
Powerful could mean a number of things, like scripts or having exceptional runes on it.
Quote:
<worn around wrist> (strong aura) a shimmering mercurial bracelet (brand new)
Strong aura would determine an item of total greater runes. Has great runes in any combo? Strong aura. 1/3 or 2/2 or just 4 runes on a single piece etc etc. (This would encompass 4-5)
Quote:
<worn on body> (weak aura) a tunic with leave-stitchings (brand new)
Weak aura would simply be a item with a slight. Possibly slight, moderate, and upper moderate if need be. There could be an in-between for 2 and 3.
Whether or not detect magic would serve as lore when determining the power of an item at a glance would be up for question. Lore looks at only the original innates. Does detect magic take into account actual runes or just beginning runes? This might include items of the upper exceptional tier (total runes) which isn't that uncommon. Plenty of people can get greater or exceptional armor protection on a piece of armor that already starts with upper-greater runes, bringing it up to a 10-12 runes total. This is assuming that detect magic examines existing runes and not the original base of course. If you put exceptional armor protection on the Dream Ward, will it still only look powerful? Or would there be an upper echelon for uber-awesome items.
Like -
Quote:
<right hand> (overwhelming aura) (glowing) (humming) the Dream Ward (brand new)
Well that's my contribution to the idea. For those of you who might point out how this would further the capacity to quantify runes (which has been semi-discouraged by the staff); I don't think this would make that big of an impact in that area. Anyone smart enough can do it now without the help from this sort of mechanic and will only have a few loose ends based on minimum and maximum possible runes.