Lumiere wrote:
Let me clarify my position:
The difference between having joined one religion, or having joined another, or being a pantheist, should not be that relevant in PK.
My character would have joined XYZ religion if it wasn't underpowering to him. I am not going to sacrifice my PK potential just so I can join X religion and not Y religion. I would really just rather roleplay as a pantheist who loves X religion but who has an invented reason why he cannot join the church. I have, in fact, already sacrificed some PK potential just to join the cabal I like.
Religions should be RP institutions, they should not be PK institutions. If I want to roll a priestess of Meissa because I like the RP, I should not spend my whole character being laughed at for choosing a crappy regeneration spell over Aludra's, which is one of the best defensive spells in the game, or Mira's incredible utility spell, or Ain's incredible offense spell.
It's funny to hear Meissa herself refuting this. I know one Meissa priestess in the game and I feel sorry for her.
People should join or not join religions because they want to RP it, without having to consider whether or not they will be underpowering their character for doing so. Anyone who fights in the front row, and so risks losing spirit aura, has to make this consideration. This is why Lumiere is not part of the Dulrik religion. He's already sufficiently underpowered for having joined the cabal whose RP I like, and I have no desire to further underpower him by joining the religion whose RP I like.
This game randomly punishes people for making the 'wrong' RP decisions without first sloughing through a mountain of hidden information to figure out which are the 'correct' ones.
Unfortunately, for the most part, he is correct. If you want to be competitive in PK (optimally speaking) it is best to choose a religion that has a great buff spell and readily available clergy. That's why the war cult was(is) so popular. There are plenty of great RP opportunities and reasons for Sargasians, but you can't deny the quantitative boons given to those players through the sacred spell.
That being said, I don't think that choosing a given religion for just its RP is going to
underpower said player. A mercenary is STILL very formidable and perfectly capable regardless of a religious buff.
Meissa's spell should be a mirror of Dabi's sacred spell, just positive energy based.