Shattered Kingdoms

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 Post subject: Toggle auto prone
PostPosted: Mon Mar 23, 2015 11:56 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Toggle auto prone on/off, if you are in a group with auto prone one and someone is prone you ate unable to move until they are no longer prone and auto prone is toggled off, toggle off wool incur lag while heart it's racing, this will prevent fleeing should the toggle be on, as well as retreat


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 Post subject: Re: Toggle auto prone
PostPosted: Mon Mar 23, 2015 5:19 pm 
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Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
Yes please!


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 Post subject: Re: Toggle auto prone
PostPosted: Mon Mar 23, 2015 6:14 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
Yes and no.

It shouldnt prevent fleeing or retreating because they are combat commands not travel commands. And I wouldnt want to have to toggle it mid combat to save the group minus one.

Other then that yes, although in dangerous areas (eg. Wastelands) if im leading I always try to check group info before moving right after combat anyway so its also a leader competence issue if its troubling the group that much already.


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 Post subject: Re: Toggle auto prone
PostPosted: Mon Mar 23, 2015 6:23 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Pets and charms still don't register as prone, so it makes travel tricky at times.


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 Post subject: Re: Toggle auto prone
PostPosted: Mon Mar 23, 2015 9:53 pm 
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Joined: Mon Nov 15, 2004 9:03 pm
Posts: 855
TheX wrote:
Pets and charms still don't register as prone, so it makes travel tricky at times.


Really? D:
BUG REPORT!


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 Post subject: Re: Toggle auto prone
PostPosted: Sat Mar 28, 2015 12:52 pm 
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Immortal (Inactive)

Joined: Sat Jun 21, 2014 8:41 am
Posts: 308
I kinda like this one. +1


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 Post subject: Re: Toggle auto prone
PostPosted: Wed Apr 01, 2015 4:47 am 
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Joined: Wed Jan 30, 2013 5:55 am
Posts: 327
I walk away from my fire elemental being prone all the time... This would work amazingly


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