Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Oct 31, 2024 9:39 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Wake all
PostPosted: Mon Apr 27, 2015 8:30 pm 
Offline
Mortal

Joined: Wed Nov 05, 2014 9:19 am
Posts: 309
Idea:

type 'wake all' to wake everyone in your party.

Make it so that loud noises wake people up, or at least give the sleeping person a message about them.


Top
 Profile  
Reply with quote  
 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 6:13 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
But you're asleep!

I always found it funny that you could check group info while asleep, personally, and even send grouptells (although now that I think about it that last part might be a bug).


Top
 Profile  
Reply with quote  
 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 3:19 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
There should definitely be a wake all option. I would have gotten good use out of this when ambushed while half my party was asleep.


Top
 Profile  
Reply with quote  
 Post subject: Re: Wake all
PostPosted: Tue Apr 28, 2015 3:51 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Is it bad that when your character is asleep, they're unaware?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 75 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group