Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Thu Oct 31, 2024 6:31 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: How will the meta shift with the code update?
PostPosted: Tue Dec 08, 2015 4:49 pm 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Here's my gut reactions and predictions. I think that bash is now suicidal to use against even a moderately prepped PvP opponent unless you're absolutely not going to lose even if you miss. It is probably the worst skill to lose unless you're trying to get lucky securing a kill, otherwise almost any other combat skill is probably better. In many cases, one will be better off using kick than bash now, even in PvP. Healing potions are going to be a must in PvP because knocking someone prone should no longer be guaranteed. Disarming is going to be extremely overpowered (it already was very strong) because of the 1 round lag and the fact that bashing is perhaps among the worst options.

Hellions and shamans got a huge buff, but barbarians and mercenaries got the short end of the stick, barbarians moreso because their only prone-move has extremely high lag and is a diceroll as to whether they're going to gain from it or totally screw themselves. Warlocks evened out IMO because even though MR won't help against them anymore, it's going to be much more common to enchant for reflex now.

All MR races took a huge hit in this update and didn't gain anything from it. There were already downsides to playing a halfling, elf, deep-elf or sprite for many classes, and one of the biggest upsides was the ability to take reduced damage from all spells, especially warlocks as magma can easily 1-shot casters. While they still take less damage from key spells like BoG, Harm, FoD and holy word, I'm not initially too fond of the idea of nerfing those races.

I predict that hellions and shamans will be much more successful, and that PvP battles with prepped opponents will be much more elongated and involve many different skills besides bash, primarily disarm and dirt kick.



What about you? Bonus internet points if you are able to predict the next flavor of the month!


Top
 Profile  
Reply with quote  
 Post subject: Re: How will the meta shift with the code update?
PostPosted: Tue Dec 08, 2015 5:29 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
There are no downsides to playing elf.


Top
 Profile  
Reply with quote  
 Post subject: Re: How will the meta shift with the code update?
PostPosted: Wed Dec 09, 2015 12:14 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Edoras wrote:
Here's my gut reactions and predictions.


after the nerf to racial mp, halflings and elves are dumpster tier cuz their stat distribution is bad. deep-elf has omniscient int as a major draw and sprites have innate flight, which is still useful in a lot of situations. the reflex change to prone was a gross over nerf / over adjustment to bash and trip, but that's what happens when u get no input from the player base before u make a major change like that.

with magma spray as powerful as it is now due to recent buffs and the change to racial mp, the good guys have a huge advantage cuz they have two items that give resist elementz to an entire room - those two items need to be changed to only affect the user or more appropriately have the resist elements buff removed from the item. with the change to prone, if u die in pk now it's cuz u either offended rngesus / got unlucky or u went johnny rambo suicide mode.


Top
 Profile  
Reply with quote  
 Post subject: Re: How will the meta shift with the code update?
PostPosted: Wed Dec 09, 2015 10:06 am 
Offline
Mortal

Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Hammer Griffon MR Barb isn't looking any worse with the ability to evade bashes due to gearing solely for reflex/AP, especially considering the innates on some of the limited griffon eq and some of the great front row weapons that have popped up!

:drunk:


Top
 Profile  
Reply with quote  
 Post subject: Re: How will the meta shift with the code update?
PostPosted: Wed Dec 09, 2015 12:00 pm 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
FinneyOwnzU wrote:
after the nerf to racial mp, halflings and elves are dumpster tier cuz their stat distribution is bad. deep-elf has omniscient int as a major draw and sprites have innate flight, which is still useful in a lot of situations. the reflex change to prone was a gross over nerf / over adjustment to bash and trip, but that's what happens when u get no input from the player base before u make a major change like that.


I disagree with the assertion on elves. Halflings have always been terribad for the blunt weakness, but with the high dexterity stat elves are one of the least likely to get knocked prone. They also have strong charm resistance which removes one I win skill from the pool. Elf bard for instance with their high charisma in the current game environment are going to enjoy a huge advantage.

Notably in the dreamscape where the NPCs violate characters for fun, I enjoyed such a massive advantage in tanking for having a bonus to racial mp, which hasn't changed.

Warlocks were trash tier for lightning/cold/fire being nerfed by racial damage resistance. If you died as a race that was strong to damage spells, then your parents should have received instructions on how to love you less.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 36 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group