What Rule 6 boils down to is that if the client is entering any command that gets sent to the game on your behalf, then it is a violation of the rule. You can create custom status bars, but if you want to update it via a command that gets sent to the game, you have to manually enter the command (such as the worth command). You can string together aliases to assist you with this, modify the display of the output you receive with highlights or other features to make it easier to enter the command when you want, and set up any sort of reminder that is client-side, but any command sent to the game has to be sent by you, the player, not by the client in an automated fashion.
For instance, a close approximation of what you want would be to have the worth command get fired before you start a fight, which would be almost as effective in the context of a leveling spree where you are involved in a lot of monster killing. You could set up an alias to type worth (which could update your status bar) and also to kill <target>. The display could be sent either to another window or could be delayed to print to your screen after the kill for better readability. You would always be one kill off of your current worth, but if you were close to a target mark for leveling or gold, you could then just manually type worth again after the kill to see if you made it to the mark. That's close to what you want and completely within the rules, as you would not be automating anything off of game output.
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