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Enchant/consecrate item change
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=25917
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Author:  ninja_ardith [ Thu Dec 31, 2015 3:17 am ]
Post subject:  Enchant/consecrate item change

Can health, mana and move enchants be changed to be augment endowments instead of enhancement endowments?

Based on the current rules of stacking enchants, this almost completely renders these three enchants the least desirable out of any. Given that there's a limited number of item slots, 7 in total, and each successive enchant becoming harder to get, this would hardly lead to cases of unlimited HP, mana, or move, but would be a nice little bonus if you wanted it.

Author:  Pook [ Thu Dec 31, 2015 4:04 am ]
Post subject:  Re: Enchant/consecrate item change

Agreed.

Author:  Thuban [ Thu Dec 31, 2015 3:26 pm ]
Post subject:  Re: Enchant/consecrate item change

This would be more than "a nice little bonus" for shamans. Are you guys sure you want voodoo to get this kind of buff? It isn't seven items, either, that could take added mana endowments. It's nine, as opposed to only one now. This idea seems fine otherwise, and maybe I am in the minority in thinking this would be a significant and unwanted boost to voodoo.

Author:  Tragonis [ Thu Dec 31, 2015 3:35 pm ]
Post subject:  Re: Enchant/consecrate item change

You could always make voodoo work on base mana, vice modded.

Author:  FinneyOwnzU [ Thu Dec 31, 2015 3:58 pm ]
Post subject:  Re: Enchant/consecrate item change

no

this change would be abused hard core by both warlocks and shamans

u could just get low level jewelry with innate mana endowments to avoid the anti-hording code, enchant every piece with 5 more runes of mana, and stick it all in ur backpack. then before u go to cast conjure elemental or voodoo - swap to ur mana jewelry, cast the spell, and swap back after. giving u uber elementals and turbo charged voodoos.

no thx

Author:  Pook [ Wed Jan 20, 2016 12:15 pm ]
Post subject:  Re: Enchant/consecrate item change

Unless, as Tragonis mentioned, some things were based solely on innate (vooodoo) and not modded stats. Much like charisma and levelling, currently. I guess I could see it either way.

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