Code:
[HP:100%] [ME: 60%] [PE:100%]
> You are set to skirmish with dummy.
[HP:100%] [ME: 60%] [PE: 99%]
>
You spot your target to the east!
You fire the ballista to the east!
Your shot injures a target practice dummy.
You load the ballista with a poorly-made wooden ballista bolt.
[HP:100%] [ME: 60%] [PE: 99%]
> There is too much chaos going on right now.
[HP:100%] [ME: 60%] [PE: 99%]
> There is too much chaos going on right now.
You fire the ballista to the east!
Your shot misses a target practice dummy.
You load the ballista with a poorly-made wooden ballista bolt.
[HP:100%] [ME: 60%] [PE: 99%]
> There is too much chaos going on right now.
So while there is no combat going on in the room that I'm currently in, other than the fact I'm firing a siege weapon, I am unable to obtain more ammunition, which is default size giant and unless you are a giant is very difficult to hold more than just a few. Seeing as Siege weapons are already sorely underused, would it be possible to remove this "in combat" status whilst no -real- combat is happening in the room so that one might pick up more ammunition without having to cease fire which effectively ends skirmishing with a siege weapon?