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Duelist Guild https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26069 |
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Author: | Dubzilla [ Thu Jun 09, 2016 6:42 am ] |
Post subject: | Duelist Guild |
So I was reading the help file on duels... Quote: The challenge may not be offered or accepted if there are any spells cast upon those involved by anyone else, though mages may certainly protect themselves. Once the duel is begun, any outside interference will cause it to end. That being said, does this pertain to spells cast by items that are worn? I understand clearly that no vials/wands/staves/scrolls can be used, or spells from another player. |
Author: | Trosis [ Thu Jun 09, 2016 7:03 am ] |
Post subject: | Re: Duelist Guild |
I think you can't be buffed at all before dueling. I don't like that aspect. But after the fight starts, I'd think that you could brandish your own buff staves. Idk tho. Test it. |
Author: | Edoras [ Thu Jun 09, 2016 9:14 am ] |
Post subject: | Re: Duelist Guild |
Spells from scripted items will prevent you from dueling with the duelists guild. Held spells cast by yourself will not. |
Author: | Dubzilla [ Thu Jun 09, 2016 4:18 pm ] |
Post subject: | Re: Duelist Guild |
Well that sucks. That means that if someone completes the dragon quest for the armor, they can't utilize their magical vestments during a duel. Seriously messed up. I'd like to file a formal sprite complaint. In other words, *whine whine whine whine whine whine whine* |
Author: | Edoras [ Fri Jun 10, 2016 5:41 am ] |
Post subject: | Re: Duelist Guild |
Duelists guild is just mehhhhhhhhhhhhhhh |
Author: | Yed [ Fri Jun 10, 2016 6:39 am ] |
Post subject: | Re: Duelist Guild |
As a player I personally almost never used the Duellist guild, because it was so restrictive in regard to movement, buffs, tactics, etc. Those restrictions prevent it from being a good testing ground for PK-practice. Personally, I would love to see the conditions of the duelist guild be expanded to allow for groups and area-based combat and expanded open-ness to buffs. That's something I would've loved as a player, but I don't know if any current playerbase would be interested in that, or if you'd ever use it. |
Author: | Edoras [ Fri Jun 10, 2016 7:10 am ] |
Post subject: | Re: Duelist Guild |
I prefer the idea of eschewing the duelist's guild entirely because it's just so inconvenient and unnecessary. |
Author: | Dubzilla [ Fri Jun 10, 2016 7:13 pm ] |
Post subject: | Re: Duelist Guild |
It's probably one of the easier ways to actually get someone to fight you one on one, if they think they stand any kind of chance. Outside of that, you have to run into their hometown, fight a bazillion guards and then HOPE they come out to play. |
Author: | Edoras [ Fri Jun 10, 2016 8:28 pm ] |
Post subject: | Re: Duelist Guild |
My point being that a duel through the duelist's guild holds all the same penalties as not (You can still get ganked and lose your crap if the other person is dishonest) except that you also can't use buffs. |
Author: | Pook [ Sat Aug 06, 2016 3:00 am ] |
Post subject: | Re: Duelist Guild |
Dabi wrote: As a player I personally almost never used the Duellist guild, because it was so restrictive in regard to movement, buffs, tactics, etc. Those restrictions prevent it from being a good testing ground for PK-practice. Personally, I would love to see the conditions of the duelist guild be expanded to allow for groups and area-based combat and expanded open-ness to buffs. That's something I would've loved as a player, but I don't know if any current playerbase would be interested in that, or if you'd ever use it. Would it be considered to have some options in the duelist system where you could toggle the ability to use those extra magical items on/off, so if players wanted to play at that level, they could? |
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