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What is the deal with wands/staves/potions
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26077
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Author:  patrisaurus [ Sat Jun 18, 2016 7:16 pm ]
Post subject:  What is the deal with wands/staves/potions

I don't think I ever saw a Q&A or even an Announcement about this. I was considering making a character but I don't want to roll a sorcerer only to find out that carrying a weapon/shield and 4 wands will result in being unable to carry a flight staff. Please update.

Author:  Trosis [ Sat Jun 18, 2016 10:05 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

The impression that I got was that if you don't meet montly hours, you'll get dehoarded of staves, Wands, and potions. I think they're separate than the weapons/armor hoarding count.
Dulrik also mentioned that he'd be making it less intense. But all of this is simply my interpretation.

Author:  Tragonis [ Sun Jun 19, 2016 12:06 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

You will be dehoarded at the end of the month in regards to magical devices regardless of hour count for the month. The current limit is not known.

Author:  patrisaurus [ Sun Jun 19, 2016 5:26 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

Only Month end? I remember the 6-item limit triggering every login.

This is a huge deal. I think it deserves a changelog entry.

Author:  Trosis [ Sun Jun 19, 2016 7:49 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

I think we deserve a bit of official explanation of this change. But I remember dulrik specifically stating that it was only durring the monthly reboot.
The armor/weapons is a different set of hoarding code. I don't believe the two relate to eachother in any way, other than the fact that they achieve the same sort of thing.

Author:  Dulrik [ Sat Jul 09, 2016 6:41 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

Is it safe to say by the lack of further complaints here after July 1st that all is well?

Author:  Edoras [ Sat Jul 09, 2016 8:48 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

I don't play a caster, and didn't have a lot of consumables. However, no one seemed to throw a fit from what I could tell.

Author:  patrisaurus [ Sat Jul 09, 2016 11:19 pm ]
Post subject:  Re: What is the deal with wands/staves/potions

All is not well, just gave up on it being answered, so nice to see a response. I still have no idea what the new limits are and whether weapons/armor are separate from wands/scrolls. I also don't know whether carrying something as simple as strong blank potions will trigger dehoarding, and whether dehoarding occurs monthly or nightly. Please provide patch notes for this change.

Author:  Dulrik [ Sun Jul 10, 2016 12:11 am ]
Post subject:  Re: What is the deal with wands/staves/potions

I answered on the original thread asking about this that it only happens monthly:
http://www.shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26032&start=28

Author:  patrisaurus [ Sun Jul 10, 2016 8:15 am ]
Post subject:  Re: What is the deal with wands/staves/potions

That partially answers the question. You still haven't answered what the new caps on potions/wands/staves/scrolls is though. I don't think you've answered whether or not this is on the same counter as weapons and armor. This is meaningful because a good player has legitimate reason to carry tons of consumables. Let's use a sorcerer, admittedly an extreme example but also a class that has to prep well lest a merc destroy them with 2 keystrokes. In about 20 seconds I can come up with 20+ limited consumables that char would reasonable hold. If the code going to de hoard on quantity, shouldn't players be able to plan to stay under whatever limit has been set?

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