Not sure if this thread still matters.
This is a hard list for me to make, because I have a hard time nailing down a solid metric for "best." On one hand I like to differentiate between classes that can cause others to consume resources without even risking much themselves, and to that end casters will always win. On the other hand, if given proper resources and no holds are barred, there are some classes which, if played well, should be unkillable and will eventually force the other person to recall if they have enough prep and aren't unlucky. I'll try to make this list a bit of a combination of the two.
1. Warlock. I place warlocks here because of all classes, warlocks can cause others to have to consume the most resources (in prep work and healing vials) in-rom and from range while having to risk virtually nothing in the process. At range, a warlock can cast cone of cold and fireball, and is only "weak" to other warlocks doing the same, as their stone skin is extremely effective at nullifying ranged combat. In-room, a warlock can spam magma or cone of cold and easily zap ethereal or recall as soon as their front-line gets weak: And they should always have a strong frontline given conjure elemental. While there are other classes that can, if they consume enough resources, force a warlock to recall, there is no single class besides swashbuckler that even threatens a warlock, and even if they do manage to taunt the warlock, it's usually very difficult to follow-up with a kill once the warlock goes ethereal. 2. Swashbuckler. I place this class second for one reason only: They are the single class in the game with the most guaranteed way to secure kills. They are not perfect, however, and unfortunately will usually require help in order to win some fights. However, with the advent of bash no longer being able to secure kills and charms no longer being able to taunt, swashbucklers by far provide the only reasonably reliable way to actually get kills. 3. Mercenaries. Mercs provide in room and out-of-room combat options and have access to retreat, which is one of the most effective PvP skills in the game. In addition, mercenaries (and barbarians with them) -should- be unkillable except when severely outnumbered now provided they have enough saves and enough double healing potions. However, I do not place either mercenaries or barbarians at number one, because while they are the most difficult to kill while dealing damage, they are always risking the most compared to casters or even swashbucklers, and a mercenary with subpar gear or any less than 10-20 double healing vials is not going to attain to that level of competition. In addition, they do not possess any way of locking down kills themselves. Playing a mercenary or barbarian well is less about winning by killing your opponent and more about consuming enough resources to force your opponent to recall, and that is simply not very enticing. 4. Barbarians, for the above reasons but they don't get retreat or out-of-room combat options. 5. Sorcerer. Sorcerers always provide threat with petrification, however, again with the advent of reflex's buffs, if a sorc petrifies someone with a lot of reflex it doesn't even guarantee a kill when the person is depetrified. In addition, sorcs are highly vulnerable to bows and crossbows, though perhaps less so with the recent nerfs. 6. Necromancer. Necromancers are still able to dish out a lot of damage against single foes. In a strict 1v1 class comparison in neutral territory, they're not bad. I still think they are still way too weak for their RP and in practice, however, because necromancers are the most vulnerable class, both personally and in their animates, and their RP dictates that they are very rarely going to be fighting just one person. 7. Shaman 8. Hellion. 9. Paladin. 10. Priest 11. Rogue 12. Scout 13. Bard
Bard is the weakest because they lose 1v1s to practically every other class and are almost wholly dependent on having others to help them battle. I would have not placed them this low before the severe songs of sleep change, but bards are simply not that versatile: There are very few situations where I would rather have a bard than any other class.
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