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 Post subject: Krychire Interior Renovation
PostPosted: Wed Jul 27, 2016 4:40 am 
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Mortal

Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
(DISCLAIMER: I don't know if this can be posted here, so sorry in advance if I messed up)

Hello,

I don't know exactly what the Northern Wastes are going through, but surely Krychire sure could use some renovation work.
The grind is almost unbearable right now, it used to be A.O.K before when you could do the 4x100 sacrificial heart quest, and the exp was decent, for some reason it doesn't feel the same now.

some ideas to revitalize this area:
1) Return possibility to do the 4 homage quests of the four temples.
2) If 1) is not viable, boost a little the exp given by the sacrificial npcs there.
3) If 2) is not viable, boost the quantity of re-spawn npcs per tick, two of each per tick is too lacking, since a single player can mow down the area in less than 5 minutes.

I think what this area is lacking is dynamism, I have a giant merc right now mowing down this area almost to the point of not getting hit. killing a bunch of npcs the first round is OK, since there are 8 npcs per room, but two per room once every tick is hindering the progress. turning the leveling into a mindless grind and I wouldn't mind giving the npcs ball and chain weapons or shivs (since they are prisoners) if that would allow me to gain more exp or at least give me a challenge. I avoid the griffon or the deep-elves npcs, since they do not make a difference.

For example the previous area (for me) was Valley of Ashes, there are rooms upon rooms of npcs you can grind on, which is OK, they re-spawn in couple every tick, but there are plenty of rooms of which you can clear off, and if that's not enough there are the middle rooms filled with npcs also.
Another example, Iane'elanka Lake is next after Krychire (for me), this place is great, since there is a variety of npcs, multiple rooms, and filled rooms every tick. not only that, the npcs are tough with claw attacks, barbarians with headbutt and wild fighting, tail attack, and sorcerers with sanctuary.

I'm open for discussion

Cheers


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 Post subject: Re: Krychire Interior Renovation
PostPosted: Wed Jul 27, 2016 7:33 am 
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Mortal

Joined: Tue Aug 12, 2008 10:23 am
Posts: 1009
Location: Gulf Breeze
Maybe try the new volcano area or other areas located in the empire during happy hour.


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 Post subject: Re: Krychire Interior Renovation
PostPosted: Wed Jul 27, 2016 7:49 am 
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Joined: Mon Jul 11, 2016 7:20 pm
Posts: 30
Your leveling path could use some work. You're absolutely right that Krychire isn't the place to be. Red stag lake isn't very good either but there are alternatives.

I'm not sure if I'm allowed to talk about it here so see me (Shiwan) in game if you want to discuss a better one. If an imm clarifies that I can discuss it here I'm happy to post good current leveling paths from 1-50.


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 Post subject: Re: Krychire Interior Renovation
PostPosted: Wed Jul 27, 2016 11:53 pm 
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Mortal

Joined: Tue Dec 17, 2002 11:55 am
Posts: 197
Location: Belgium
SK Character: Baduin
Thanks for the tip, yeah I leave both areas out for good of my leveling paths, I only use them if I have align status, for example 1 level left to reach Master rank and then go to somewhere rather good.


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 Post subject: Re: Krychire Interior Renovation
PostPosted: Sat Aug 27, 2016 6:12 pm 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
I know I'm late to chime in, but here goes:

You used to be able to GM in that temple in Krychire on the sacrifice quests. It's completely unreasonable to expect that you will be able to go twenty leagues from a portal stone on the main map and get that kind of XP with little to no risk.

I'm no longer the KD of the North, but I can pretty much guarantee that those particular quests won't be returning.

Everything about Krychire was OP. If we're talking about a renovative strategy, it should be a nerf bat.


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