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Massive weapons
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26173
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Author:  Karvik [ Wed Oct 05, 2016 6:01 pm ]
Post subject:  Massive weapons

Is there anyway we can have massive weapons show up in game AS massive weapons? Such as with identify and lore? There is often some debate on certain weapons as to whether or not they are massive and I would think that someone would likely be able to tell whether that weapon subtype is a massive weapon or not.

Author:  ObjectivistActivist [ Wed Oct 05, 2016 6:20 pm ]
Post subject:  Re: Massive weapons

Seems legit.

I've found some books in-game recently that describe the attributes and enchants of various items in the game. Maybe that would also be a solution.

Author:  Edoras [ Fri Oct 07, 2016 5:07 pm ]
Post subject:  Re: Massive weapons

It would be nice to see in-game or in an in-game helpfile.

For reference, however,
Dulrik wrote:
- Massive weapons are harder to parry/shield block
* Swords: bastard, greatsword, claymore, flamberge
* Axes: battle axe, double-bladed axe, great axe
* Polearms: halberd, bill, glaive, bec de corbin

Author:  saxifragaceae [ Sat Apr 28, 2018 2:21 pm ]
Post subject:  Re: Massive weapons

Bump.

Might be making this up, but I think claymore shows up as a massive weapon with identify, but glaive definitely does not.

Author:  Algorab [ Sat Apr 28, 2018 3:02 pm ]
Post subject:  Re: Massive weapons

I just did some brief checking and it doesn't seem like whether a weapon is massive or not is part of identify or lore.

I agree, we should either get a new help file going with this information, or try to get this information into the help file for weapon types.

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