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End game Areas and No Magic
https://shatteredkingdoms.org/forums/viewtopic.php?f=22&t=26181
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Author:  TheX [ Sun Oct 16, 2016 12:00 pm ]
Post subject:  End game Areas and No Magic

These no magic rooms nueter most classes from being of any use on the end game areas. Is there a way to make the spell casting classes somewhat functional somehow? Like you did with Necromancers?

Author:  patrisaurus [ Sun Oct 16, 2016 12:16 pm ]
Post subject:  Re: End game Areas and No Magic

For the other classes, the end game resistances are more the issue than the specific no-magic areas, aren't they?

Author:  TheX [ Sun Oct 16, 2016 12:19 pm ]
Post subject:  Re: End game Areas and No Magic

I don't know, I have to convince someone to take me to one with this class. :(


From what I am seeing about resistances on the main land I can just imagine that I won't be able to affect anything in the higher levels.

Author:  Thuban [ Sun Oct 16, 2016 12:32 pm ]
Post subject:  Re: End game Areas and No Magic

i agree the resistances are too high, but that is not something I can alter. You will have to convince Dulrik they should be downgraded, and why. As for the no-magic rooms, you will have to be more specific about which ones. Keep in mind, too, they are likely designed to be confounding and require a group effort to get through.

Author:  TheX [ Sun Oct 16, 2016 12:44 pm ]
Post subject:  Re: End game Areas and No Magic

They are ridiculously high.

Author:  Thuban [ Sun Oct 16, 2016 12:48 pm ]
Post subject:  Re: End game Areas and No Magic

TheX wrote:
They are ridiculously high.


I can go ahead and tell you that is not a convincing argument, and I'm a guy who already agrees they are too high. Make a case for what they should look like, and why. Compare that to how they are now to give us a quantitative understanding of "ridiculously high."

Author:  TheX [ Sun Oct 16, 2016 1:11 pm ]
Post subject:  Re: End game Areas and No Magic

It should not take me over a quarter of my mana pool to get one spell to land. Considering how much mana spells eat versus their succes rate is not right. I haven't even left the main land for any high end areas and I am already running into the problem of wasting 75% of my mana pool to cast three spells on a monster when the last time I played the class at worst it would take me 25% to cast the three spells on the same NPC.. If it is taking me 75% for one monster that can be reached by foot, then what are the high ened monsters going to cost me, let alone if they are going to be affected at all.

Author:  Thuban [ Sun Oct 16, 2016 1:29 pm ]
Post subject:  Re: End game Areas and No Magic

That depends on the spell in question. What does one casting of the spell cost you?

Author:  TheX [ Sun Oct 16, 2016 1:44 pm ]
Post subject:  Re: End game Areas and No Magic

3% per cast. So before it took me about eight tries, now it's taking me close to twenty-five


This was the last time I played before the changes. I used to be able to use that 25% or less for three spells, I am lucky to land all three spells in 75%. I tried on a dragon today, not a paticualarly hard one and it took me 50% to land ONE spell. I understand having some difficulty toward end game stuff, but you really need to consider our mana pools and HP when we face these creatures.

Author:  TheX [ Mon Oct 17, 2016 3:49 pm ]
Post subject:  Re: End game Areas and No Magic

Please Dulrik, make a character and test this stuff?

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