patrisaurus wrote:
-unspecialize is a merc power boost the few players who manage to accumulate 250+ LTs. For most people it's either irrelevant, or allows them to avoid deleting a char over fixing a spec once or twice as the MUD changes.
Was this a typo? You meant to say "unspecialize is NOT a merc power boost"? At any rate, I don't feel it is a power boost.
patrisaurus wrote:
1. Reduce LT award for leadership to 1/month for both religion and faction. Long-term Leadership is already rewarded by the hero system, and abandonment is I if I recall correctly already punished in some manner. This is also currently the only passive income in the system as it isn't indexed to faction activity, influence, etc --- just to holding the flag. Not a fan.
That's not quite accurate. There is a playing time requirement to earn the monthly faction bonus. You can't just gain the flag and never login. And if you fail to put in the time and lose your leadership flag, you'll also lose more LTs than you would have gained. This is to incentivize having people properly find a successor and pass on their flag instead of allowing the group to flounder for weeks without an active leader.
Despite the LT reward, I am not seeing much competition for the leadership positions and it seems to still be considered a chore that many don't want to deal with. Obviously the current LT situation is not ideal, so I am not averse to finding better solutions.
patrisaurus wrote:
3. "Unlock" LTs for use at each age tick. This would let more mercs use unspecialize.
I like this (but not #2). There would need to be protections. In addition to the required hours for that month to not be dehoarded, I think they would need to be at least Mentor to show that this is a serious character.
patrisaurus wrote:
4. Find other things like unspecialize to keep other characters engaged. Maybe 50 LTs to increase the level of your pick-lock? Maybe 100 LTs could even undo oathbreaker??
If "increase pick-lock" means just raise it some percentage points to a maximum of master, then I could agree with that, as it is not an absolute increase in power level. In fact, I could agree with that for almost any skill. (Final strike is an example of a possible exception.) I disagree about undoing oathbreaker for any LT price. Only RP over a considerable amount of time can overcome this.
patrisaurus wrote:
5. Reward 5 LTs per 25 PKs
6. Reward 2 LTs per GGI, Somnium, and Ephialties kill
For the most part, LTs are currently awarded for performing activities that are both beneficial to the game as a whole and which require a signficant investment of time. 'Win CRS' is an exception to this, but it wasn't my original idea and it's more clear now that the addition didn't fit the mission statement. (But it's also irrelevant at the moment because CRS has been turned off.) 'Get enlightened' is a reward for high quality RP behavior that isn't really rewarded in any other way.
In contrast, PKing and killing high level NPCs has its own innate rewards (getting access to loot). I also don't want to incentivize PK for PKs sake. PK should only be performed in the context of RP (which this would be unable to measure).
To put some new potential additions on the table, let me offer these:
redeem skillBoost - As mentioned above, also works for spells. Similar to 'redeem XPboost' in helping vets complete new characters without requiring as much of a time sink. Does not increase overall power.
redeem retrainStat - Reallocate a limited number of stat trains. New allocation must still follow existing limits. Similar to 'redeem unspecialize' in helping long-lived characters stay relevant in the face of game changes.