BAI7l7 wrote:
[Spells help] disenchant
Syntax: cast 'disenchant' <target>
With the mastery of spells, a caster is able to disable the usage of magical trinkets temporary or remove any wards that are currently active by a trinket. This spell does not affect any spells that require any type of concentration by the caster of the spell. This also affect protection spells that are brewed or from wands/staves.
If the target has multiple trinkets that gives a form of protection, it affects all of them. Because this spell does not affect a person directly, it bypasses fortitude, willpower, and reflex directly going to the affected trinket.
See also: dispel 'holy word'
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Game Balance beneficial effects
- Buffs up casted spells versus scripted item spells
- Removes the ability to be multiclass through scripted item (bracer that grants spirit aura) giving an unfair adventage over other players
- To make it more balanced, probably make it limited to casters as they have the knowhow to stop it. Maybe only classes that have the ability dispel or only classes that can enchant and consecrate. It makes sense if you can add spell to an item, then your able to remove the special effects on an item.
- Balances PK by removing massive unfair advantage of end-game gear
Just going to mention this. Be careful using balancing PK as a "beneficial effect". The weapon type standardization code had balancing items for PVP as a main consideration and to this day people regret how it impacted weapons and the classes that actually use them.