Mogor wrote:
Interesting changes for the most part. I'm ambivalent about fatigue being removed. I assume that giant strength and haste still penalize mana regeneration, right? Otherwise, there doesn't seem to be any disincentive to maintaining giant strength and haste at all times.
There is still a regeneration penalty for haste. I don't believe giant strength ever had one. I consider this change to be an experiment. It would be easy to reverse entirely or we could re-institute fatigue for certain specific spells, if things look like they are out of hand.
Mogor wrote:
I have never liked the etherealform spell, so I'm glad to see the mana drain on it changed from per tick to per pulse. Have you considered removing the ability to scribe the spell and/or removing magical devices (wands, staves, etc.) that cast the spell?
We could easily make it impossible to scribe. We could also reduce the duration for the device versions. I didn't do either of those for now, but I welcome any feedback on the change in either direction.
Mogor wrote:
Centaurs getting meditation innate is a nice perk, but they still aren't playable in my mind. They are weak to fire, which means that they are weak versus priests, warlocks, hellions, and any melee class that uses a fire-based weapon. Fire is also a very common, if not the most common, damage type in end game PvE zones.
True, this does nothing about fire. The thought is that meditation for centaurs may provide a bit of boost to a few off-beat builds, particularly the centaur bard. It was another un-risky and easy experiment to try out.