gergi wrote:
The same way there is no reason for cabals to wage war with the removal of CRS. There is no sense of victory or defeat. It has nothing to do with the lack of enforcement on established lore and rules.
What? Is roleplay too antiquated of an idea to encourage conflict or resolution? I remember taking part in MANY wars between cabals, before the introduction of CRS, and in most cases, the reason for the war was thorough and well thought-out, the sense of victory was solid, and the defeat was played out. In fact, in most cases, I would argue that the roleplay of these things was BETTER in most cases than the same after the introduction of CRS.
So is there really no "reason" to wage war just because CRS is not currently active?
Is there really no sense of victory without claiming another cabal's relic?
Is there really no sense of defeat without an entire cabal going inactive because they can't retrieve a relic?
Have we just used CRS as a crutch to encourage PK without sufficient RP behind it the past 15 years?
CRS needn't be seen as completely done & over. Any suggestions for how it might be re-applied, tweaked & adjusted, improved, and/or re-introduced in a constructive & compelling way should definitely still be shared. Though it endured years of complaints from the playerbase, CRS definitely brought some positive qualities to the game, and could still be utilized in the future to provide constructive framing for parts of the PvP world.
gergi wrote:
Hoarding is still an issue and we probably have less than 20 players.
Is it really an issue? I'm curious how you're qualifying that statement. When I've looked around, I've seen ALL KINDS of good quality kit spread around the world. I see much of this as being challenging to retrieve, but I haven't seen evidence of hoarding as a specific problem recently.