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 Post subject: Weapons
PostPosted: Tue Oct 10, 2017 5:17 pm 
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Joined: Wed Oct 04, 2017 10:42 am
Posts: 7
So... I'm newly playing SK again and playing a Mercenary and I am dumbfounded by how little information is actually available about weapons, either in-game or otherwise. I understand that for purposes of RP it's slightly frowned upon to min/max everything, but this game is 19 years old and the help files for the weapon types don't include a comparison that would let a new player (or old new player) make a comparison about weapons that won't possible cripple their character. There are comparison charts out there if you search really hard, but I think this is something the imms should consider putting into the forums or hep files to encourage new players.

Things like:
Ranked by speed
Ranked by damage
Ranked by accuracy

On that topic, a higher variety of various 1h weapons at outstanding that are unbreakable would be great. From word of mouth, certain weapons are just not usable because there aren't any adamantite/diamond versions. To be clear, I'm happy with my weapons, but it's only because I reached out to a luckily knowledgable player.

Mosco

ps. Epee's? Really? Supposed to wear a shield and "fence" things to death? Just sayin.


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 Post subject: Re: Weapons
PostPosted: Tue Oct 10, 2017 7:23 pm 
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Joined: Tue Nov 29, 2016 10:36 am
Posts: 39
Don't know if this will be removed. Could be out of date.

* Swords: bastard, greatsword, claymore, flamberge
* Axes: battle axe, double-bladed axe, great axe
* Polearms: halberd, bill, glaive, bec de corbin

acc. dmg. spd

epee 2.14.2 18
kama 5.12.2 19
shuriken 3.15.1 19
straight dag 5.10.6 21
rapier 3.14.4 21
wakizashi 4.13.4 21
sai 1.19.1 21
sickle 11.6.4 21
no-dachi 6.5.10 21
bandalore 5.15.2 22
khopesh 7.8.8 23
khukri 9.9.5 23
cutlass 5.11.7 23
katana 4.10.9 23
jo staff 7.10.6 23
falchion 10.8.6 24
baxe 8.4.14 24 M
bastard 6.6.13 25 M
hunting knif 9.12.4 25
longs 9.6.11 26
tanto 10.14.2 26
curved dag 8.12.6 26
scimitar 12.10.5 27
push knif 14.10.3 27
shortsword 11.12.5 28
broadswo 9.6.13 28
nunchaku 11.12.5 28
kusari 11.8.10 29
bolo 7.10.12 29
gladius 9.14.6 29
dagger 11.16.3 30
skinning kn 12.14.4 30
kris 12.9.9 30
machete 12.8.11 31
cane 8.18.5 31
forge ham 11.11.9 31
hatchet 11.10.10 31
throwing ax 16.11.5 32
morning 14.6.12 32
warham 14.8.10 32
spiked club 10.10.13 33
flail 14.9.10 33
ball and ch 15.8.11 34
riding 14.19.2 35
whip 13.17.5 35
battlewhip 16.10.10 36
bullwhip 16.12.8 36
--------------------------------------
acc.dmg.spd

divi 9.4.6 19
greatswo 3.3.14 20 M
flamber 4.4.13 21 M
arcane 9.6.6 21
claym 6.4.12 22 M
hunting spr 6.11.5 22
elem 9.8.6 23
gaxe 5.2.17 24 M
landskn 5.4.15 24
ajatang 11.3.10 24
pitchfork 15.8.3 26
spiked staff 10.8.8 26
blade staff 9.8.9 26
dbaxe 9.3.15 27 M
spiked mac 8.9.11 28
flanged mac7.11.10 28
pigs 6.10.13 29
staff 7.14.10 31
-------------------------------------------
ahlspiess 10.4.11 25
bspear 8.7.10 25
trident 11.8.7 26
naginata 11.4.14 29
scythe 11.3.15 29
pike 14.5.10 29
bec de cor 10.4.16 30 M
bill 12.5.13 30 M
glaive 12.3.16 30 M
halberd 14.1.16 31 M
lance 14.4.17 35
poleax 13.3.20 36


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 Post subject: Re: Weapons
PostPosted: Wed Oct 11, 2017 1:32 pm 
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Joined: Tue Jan 24, 2017 7:48 pm
Posts: 314
For what it's worth, I just thought I would throw out that we are currently working on a wiki setup that will provide a lot of this kind of information in a central friendly location.


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 Post subject: Re: Weapons
PostPosted: Wed Oct 11, 2017 3:03 pm 
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Joined: Wed Oct 04, 2017 10:42 am
Posts: 7
Algorab wrote:
For what it's worth, I just thought I would throw out that we are currently working on a wiki setup that will provide a lot of this kind of information in a central friendly location.


Sounds great. Definitely needed. I understand the staff's desire to keep some things "vague", but even vague things need some sort of context with which to compare them and having a wiki that new/old players can use as a reference point is great.


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 Post subject: Re: Weapons
PostPosted: Wed Oct 18, 2017 4:58 pm 
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Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
I made that weapon list in high school and I am 30 now. classic


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 Post subject: Re: Weapons
PostPosted: Fri Oct 20, 2017 10:47 am 
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Joined: Wed Jan 14, 2015 12:26 am
Posts: 423
For what it's worth, the library in the Adventurer's Guild in Teron is meant to serve as a sort of IC wiki, though it will never be as comprehensive as an OOC wiki site can be. Some players do prefer the IC flavor, though. Regarding this topic, there is a book there that contains a partial (and perhaps more accurate or up-to-date) list of weapons, specifically finesse weapons. There are some recent additions to the bookshelf there, as well, including one that just went in today and one that went in last week.


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 Post subject: Re: Weapons
PostPosted: Sat Oct 21, 2017 8:21 pm 
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Thuban wrote:
For what it's worth, the library in the Adventurer's Guild in Teron is meant to serve as a sort of IC wiki, though it will never be as comprehensive as an OOC wiki site can be. Some players do prefer the IC flavor, though. Regarding this topic, there is a book there that contains a partial (and perhaps more accurate or up-to-date) list of weapons, specifically finesse weapons. There are some recent additions to the bookshelf there, as well, including one that just went in today and one that went in last week.


Amusingly. I literally went to the bookshelf today and saw the pamphlet you are talking about. I was surprised to see the book, and gratified. It would be neat if that information was in either the help files or the academy. I do understand the desire for IC flavor like I initially said though. Thanks for the response.

-Mosco


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 Post subject: Re: Weapons
PostPosted: Fri Dec 15, 2017 3:24 pm 
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Joined: Tue Jun 05, 2007 4:55 pm
Posts: 547
Location: WI
mosco wrote:
Thuban wrote:
For what it's worth, the library in the Adventurer's Guild in Teron is meant to serve as a sort of IC wiki, though it will never be as comprehensive as an OOC wiki site can be. Some players do prefer the IC flavor, though. Regarding this topic, there is a book there that contains a partial (and perhaps more accurate or up-to-date) list of weapons, specifically finesse weapons. There are some recent additions to the bookshelf there, as well, including one that just went in today and one that went in last week.


Amusingly. I literally went to the bookshelf today and saw the pamphlet you are talking about. I was surprised to see the book, and gratified. It would be neat if that information was in either the help files or the academy. I do understand the desire for IC flavor like I initially said though. Thanks for the response.

-Mosco

Just like IC, never be a fool self-twice.


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 Post subject: Re: Weapons
PostPosted: Tue Jan 02, 2018 7:56 am 
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Joined: Fri Nov 02, 2012 7:18 pm
Posts: 51
Algorab wrote:
For what it's worth, I just thought I would throw out that we are currently working on a wiki setup that will provide a lot of this kind of information in a central friendly location.


Is the wiki still being worked on? I am willing to help where I can with my limited knowledge.

I am looking forward to use it as I struggle to find things and try to figure out if I can go to certain places by myself or if I need a group.


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 Post subject: Re: Weapons
PostPosted: Tue Jan 02, 2018 7:58 am 
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Joined: Wed Mar 25, 2009 10:11 am
Posts: 941
I had asked Algorab in a PM, and got this response today.
Algorab wrote:
Still being worked on sadly :( We're all just as excited about it as you, if not more so :)


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