grumpy smurf wrote:
This is a MUD.. is your response really that he shouldn't be grouping up with other players because necros are creepy? Disappointed in the response overall. Necromancers got wimped way too hard and rather than admit the mistake you're placing blame back on players for not "doing it right".
Makes more sense to just stop playing the class altogether until y'all realize how bad they are and fix it, like you tried to do with swashies. As of right now anyone looking to play a necro should instead play a delf-warlock and actually have fun.
Chill out, kid. I didn't say any of the things you are attributing to me. Try to pick a fight with somebody else, I'm not interested.
yrangol wrote:
I'm also disappointed in Yed's responses. It's fine to disagree with me, but dismissing me like that is rude.
I don't currently play a necromancer. I played one and realized that they are bad. Controlled are weak compared to the good charmies used by a sorcerer. Animated undead are not any better than a store bought pet (zombies aren't any more tough, can't rescue, can't bash, skeletons don't do damage better than a store bought pet)
Necros also have the wrong type of enchant. They need enchant armor, or at least enchant item.
FoD doesn't cause impairment, is a long cast and is easy to resist.
No one has any reason to fear them.
To turn your comment back around on you, do you currently play a necro? Prove me wrong.
Settle down, I didn't dismiss you. I didn't even disagree with your overall statement about necros. I wasn't rude to you.
You called out some specific points to support your claim about why necros are supposedly "completely terrible. Utterly irredeemable." You seem to think skeletons don't have access to second attack or weapon skills. If you're not playing a necromancer, it would be difficult for you to test your theory; but maybe I was just offering a helpful suggestion of how you might test that theory.
You seem to think that zombies have no HP; by your descriptor, I just don't know where you believe zombie HP to currently sit, nor where you believe they should sit. Maybe you think their current max HP are substantially lower than their actual potential or maybe you think they should be doubled up beyond than their actual current max HP potential. Anywhere from the HP of a store-bought kitten to the HP of Radi Kenga? Do you think they now have the HP of a typical apprentice human sorc? Do you think they should have the HP of a typical GM human barbarian? I was just asking for an actual reference point, not for your blood.
I didn't say that necros have the "right" enchant. I simply mentioned that enchant weapon happens to be one of the few spells they have that can help a group. In fact, I actually agreed with you in your assertion that they aren't very helpful to a group.
I said nothing about FoD, I said nothing about whether anybody should fear them. You started a conversation, I attempted to participate in good faith. I don't play a current necromancer, but I do have direct knowledge to know that at least one of the statements in your complaint is just flat out wrong.
It seems that a certain grumpy smurf is the one trying to accuse me of "not doing [something] right" and it seems like you are the one choosing to dismiss me. I just thought this was an open conversation but I guess now I know better.