Shattered Kingdoms

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 Post subject: Re: Morton
PostPosted: Sun Oct 26, 2014 10:30 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Joke-posted into deletion.


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 Post subject: Re: Morton
PostPosted: Mon Oct 27, 2014 2:36 pm 
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Mortal

Joined: Thu Sep 04, 2014 4:30 pm
Posts: 132
Immortal conduct can count for a lot. Especially when the game really has taken on the feel of a small town. And not a quaint small town, either. Like the kind where outsiders ain't welcome.

When the general ambience is such as it is, jokes can sometimes seem unfriendly.


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 Post subject: Re: Morton
PostPosted: Mon Oct 27, 2014 11:17 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
skweeky wrote:
Immortal conduct can count for a lot. Especially when the game really has taken on the feel of a small town. And not a quaint small town, either. Like the kind where outsiders ain't welcome.

When the general ambience is such as it is, jokes can sometimes seem unfriendly.


We don't like your kind around here.

Sorry, couldn't help it.

<3


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 Post subject: Re: Morton
PostPosted: Tue Oct 28, 2014 7:44 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
skweeky wrote:
Immortal conduct can count for a lot. Especially when the game really has taken on the feel of a small town. And not a quaint small town, either. Like the kind where outsiders ain't welcome.

When the general ambience is such as it is, jokes can sometimes seem unfriendly.



I'm inclined to think perhaps more people just need to relax, stop eating so many sour grapes, be kind to one another, and allow themselves to have a sense of humor. Good-natured jokes are only going to seem unfriendly if somebody chooses to inject their own unfriendly into them. There's a lot of finger-pointing around here, and more people need to point at themselves.

Be a good neighbor. Let go of the negativity. Be the change you want to see. If we all did that, we'd be a friendly small town, now, wouldn't we?


For the record, I've communicated with b00ts and he has accepted my apology. I also assured him that first night that I would recommend his character re-instatement if wanted to un-retire.


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 Post subject: Re: Morton
PostPosted: Wed Oct 29, 2014 5:53 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
B00ts wrote:
I'm not really interested in un-retiring or pursuing this game at this time. I also don't feel inclined to explain why.


That's all that really matters. Hope your real-life stresses ease up and your other chosen stress-relieving endeavors are more successful at bringing you joy than this last character was.

Best wishes to you.


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 Post subject: Re: Morton
PostPosted: Wed Oct 29, 2014 5:59 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Pretty sure that at least one staff member recently quit on account of how frustrating the playerbase was, not because Dulrik ran them off.

Either way, for the 1 time I interacted with Morton in-game, it was enjoyable. I feel like that mostly because I was spending the entire time deciding when to actually try and kill him.


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 Post subject: Re: Morton
PostPosted: Wed Oct 29, 2014 6:13 pm 
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Mortal

Joined: Fri Jan 31, 2014 1:30 am
Posts: 191
Location: Yacolt, Washington
Edoras wrote:
I feel like that mostly because I was spending the entire time deciding when to actually try and kill him.


Haha, I can see why you'd consider that.


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 Post subject: Re: Morton
PostPosted: Wed Oct 29, 2014 6:32 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It was mainly because I had a venerable-aged necromancer that really just wanted one last good killing.


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