Achernar wrote:
I am curious how we would even begin to punish someone for not accepting defeat after they deleted a character. Not that I am saying punishment is warranted. This is something unprecedented as far as I know.
Well, not letting it go to that state would be a good start
It's not that they just up and deleted, it's the months long slide to this. I don't think this is the first time in SK's history that a cabal lost a war and had to roleplay defeat. And I highly doubt it was the first time that the players in question chose to simply not roleplay their loss and abdicate alignment RP.
You get more flies with honey then you do vinegar, and this is something you advocate quite often Achernar, but at some point there needs to be clear lines as to what constitutes acceptable behavior and what does not.
Revoking all loyalty tokens earned, a suspension of leader flags for x amount of time, and as well as the public reminder (that you all already did) that folks need to RP on an RP enforced game would be a start.
This isn't about slapping Chronis in the nuts or crucifying him specifically, he is HARDLY the only the person doing it. This isn't about asking immortals to micromanage player affairs.
It's about setting an expectation and keeping players to those expectations so these events do not occur. The player of Chronis shouldn't have been given the opportunity to go down that road, it should have been noted to him by his patron "well, things look pretty bad, your members and allies have taken this to an ooc forum in complaining - you might want to start thinking about surrender if you can't rally it together in the next week or so. I'll support you in the roleplaying loss, and as always the choices will be your's, but note you are not the Emperor of the Empire and we have to realistically progress the game along."
I don't think what I'm advocating is anything but for the best of the SK community and game itself, including helping raise the bar for the player community and making this community more appealing and atmospherically immersive to newer players.
This is silly. Players should be free to make their own mistakes, rather than imms trying to micromanage every aspect of their respective cabals. Trosis chose to be unorganized, didn't communicate with the other players in his cabal and suffered the consequences of that. Or maybe he planned it out that way. Either way the Midnight Council suffered immensely for those decisions.
Interesting that the guy that pulled a karma houdini wants other people punished.