[Cen Pri] [MIDNIGHT] Kirken Darkhoof, voice of War, Imperial Consulate
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[HP:100%] [ME:100%] [PE:100%] A Sandy Beach of Forlorn Isle
You topple over and cease to breathe.
You have died of natural causes.
A baby bronataur stops following you.
You release all your spells.
You no longer feel favored.
You feel less protected.
The white aura around your body fades.
Kirken was my second successful (read: played past mid-expert) character, my only character to catch a PAR flag; ironically, also my second (somewhat failed) attempt at playing a battlepriest - Luce being the first. His original character concept involved creating a priest that could successfully ride on the front lines, and the imperial + centaur skillset seemed to lend itself toward that possibility. Sadly, a technical limitation on the formation meant that Kirken was never able to fullfill that dream in PvP, but there were a few fun PvE encounters where he was able to put more squishy finesse classes behind him to his great amusement.
Unfortunately, Kirken faded into almost-nothingness after a particularly gruesome 5v3 (we had the 5) rout in the Chancel, which coincided with the beginning of summer and a drastic surge in work responsibilities. It took a good three months to get back into the swing of playing him, and then work took over again right at his final peak in mid-fall, leading to a rather anticlimactic exit.
All told, though, I had an unbelievably good time playing Kirken when my schedule permitted. I'm not the kind of person to try and create a long litany of names, mostly because I always forget people unintentionally.
Having said that, hats off to most of the M.C. during the golden age of Turon (too many to name, but you know who you are), and the Black Hand (especially Gliknok / Veret) who were always there for Kirken in his later days.
No thanks to Peso for being the only person to repeatedly set Kirken up to die
, a galling endeavor made more annoying because I never got the chance to repay the favor. Props to Syn for making multiple characters that made life hell for Kirken in the latter years, although I think the final ratio was 2:0 (given that I sniped you a couple of times when you were a mouthy 35ish character, and Kirken carried Lelahiah's leg to his grave).
Mad props to lothoriel for always being an inspiration with Baba -- Baba was what Kirken really aspired to be, and one of the most satisfying things about having those permanent mirror images was the fact that he finally had something up on Baba.
My personal favorite day on Kirken came when the Imperial crew brought a bit of overkill to Exile. It started a little something like this (P.O.V. Turon):
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You say 'Holy word then brandish.'
You open the door to the inn.
You run east.
The Taproom of the Hart and Rose
A red-haired male human is here riding on a spirit steed.
A frosty-eyed male human is here riding on a young white dragon.
A chestnut-pelted horse stands here.
A mottled male centaur is flying here.
Tyrr (a superlative male elf) is here riding on a spirit steed.
A serving wench moves deftly through the taproom serving drinks.
The swordsman Halfdane is here, quietly drinking by the fire.
A merchant guard is here, relaxing between jobs.
A small boy works here collecting glasses and clearing the tables.
A thuggish-looking giant glowers here, watching the customers for trouble.
A brutish-looking man stands impassively at the door watching the crowd.
The swordsman Halfdane is here, quietly drinking by the fire.
The warrior Grimm is here, regaling folk with tales of his youth.
A legionnaire walks in from the west.
Constable Orgalioth marches in from the west.
A palomino courser walks in from the west.
Kirken gallops in from the west.
Flavian runs in from the west.
Louin darts in from the west.
[HP:100%] [ME: 44%] [PE: 99%]
> o const dirt red-haired
A red-haired male human quickly jumps out of the way as Constable Orgalioth kicks dirt into the air.
Ok.
A red-haired male human utters the words, 'uizuiqubrz kadagru'.
[HP:100%] [ME: 44%] [PE: 99%]
> Tyrr yells 'Guards! A blonde-hahred male half-elf is trzing to murder me!'
Lorz backstabs Tyrr, resulting in a lot of blood!
Tyrr slumps out of a spirit steed's saddle.
Tyrr's hammer of light suddenly fades away!
Lorz's second backstab does UNSPEAKABLE THINGS to Tyrr!
Tyrr is DEAD!!
You hear Tyrr's death cry.
A spirit steed wanders away.
Kirken utters the words, 'midnight'.
The darkness of midnight descends upon the area.
Kirken's spell has no affect on Constable Orgalioth.
What followed was exactly what you might have expected. To this day, it still makes me smile to think that the last thing those poor people saw was the sight of one of their own dropping instantaneously before the darkness (and destruction) fell.
And now, some interesting asides for the stat junkies:
From his prime -- Kirken's 24/7 affects / spell list, thanks to a combination of imperial NPCs and gear:
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o [Affects] Kirken Darkhoof, voice of War, Imperial Consulate o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Affect: 'armor' - deflection bonus to probability to dodge o
o Affect: 'ironguard' o
o Affect: 'protection' o
o Affect: 'resist elements' o
o Affect: 'detect invis' o
o Affect: 'detect hidden' o
o Affect: 'mirror image' o
o Affect: 'bless' - morale bonus to willpower o
o Affect: 'bless' - morale bonus to probability to hit o
o Affect: 'lighten load' o
o Affect: 'prayer' - morale bonus to reflex o
o Affect: 'prayer' - morale bonus to fortitude o
o Affect: 'prayer' - morale bonus to weapon damage o
o Affect: 'infravision' o
o Affect: 'secret spell' o
o Affect: 'shield' - deflection bonus to magical protection o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o # Spell Casted On Concentration o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o 1 protection Yourself light o
o 2 secret spell Yourself light o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
EQ (toward the end Kirken thought it was hilarious to run around looking naked):
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You are using:
<worn on finger> (Invis) (Sacred) a Dark Ring of War (brand new)
<worn on finger> (Invis) (Sacred) (Glowing) a Dark Ring of Dominance (brand new)
<worn around neck> a cloak with numerous arcane symbols (superb)
<worn around neck> (Invis) (Glowing) (Humming) a twinkle star (brand new)
<worn as symbol> (Flaming) a fiery red sun
<worn on body> (Invis) (Sacred) The Breastplate of Conquered Souls (brand new)
<worn on head> (Invis) a wreath of ice-thorns (brand new)
<worn on legs> (Invis) banded steel barding (superb)
<worn front hooves> (Invis) (Glowing) a pair of horseshoes made of golden flames (superb)
<worn rear hooves> (Invis) (Glowing) a satyr's studded diamond hoof brace (brand new)
<worn on hands> (Invis) (Glowing) a pair of battle mittens (brand new)
<worn on arms> (Invis) (Glowing) some etched rerebraces (brand new)
<worn about body> (Invis) (Humming) long flowing robes of palest blue (brand new)
<worn about waist> (Invis) a wide belt of etched plates (brand new)
<worn around wrist> (Invis) a leather wristband with coral beads (brand new)
<worn around wrist> (Invis) (Glowing) a finely-crafted wrist guard etched with a VII (brand new)
<right hand> (Invis) the wall of Horrors (brand new)
<left hand> (Invis) (Humming) (Cursed) the Blade of Damnation (brand new)
The above gear had roughly 15 willpower, 15 fortitude, 12 reflex, and 20 MP with 0 MR (pretty pitiful for a priest, but decent when you consider the high number of stat mods and the blisteringly low rate of success in enchanting usable gear).
Attributes with EQ (unhasted, unstrengthened, although he had scripted GM haste as well):
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o [Attributes] Kirken Darkhoof, voice of War, Imperial Consulate o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Grand Master(1) Race: Centaur Class: Priest o
o Age: 78 Sex: Male Size: Large o
o Alignment: Aberrant Handiness: Left handed Religion: Sargas o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o STR: Titanic (23) INT: Genius (24) WIS: Omniscient (25)o
o DEX: Limber (12) CON: Durable (18) CHA: Dynamic (22) o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Carrying capacity: 12 items with a maximum weight of 425.0 pounds. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
Attributes after age death:
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o [Scores] Kirken, Darkhoof, voice of War, Imperial Consulate o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Grand Master(1) Race: Centaur Class: Priest o
o Kingdom: Empire Cabal: The Midnight Council (Member) o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Coins: zero o
o Carrying: 0/4 items Load: 0.0/275.0 pounds o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Health: Excellent Mental: Pulsating Physical: Fresh o
o Attribute points: 0 Wimpy: 40 percent Mode: Kill/defensive o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o You are standing. o
o You are almost eligible for a level advancement. o
o You have played 500 hour(s) so far. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Attributes] Kirken Darkhoof, voice of War, Imperial Consulate o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Status: Grand Master(1) Race: Centaur Class: Priest o
o Age: 87 Sex: Male Size: Large o
o Alignment: Aberrant Handiness: Left handed Religion: Sargas o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o STR: Powerful INT: Brilliant WIS: Wise o
o DEX: Clumsy CON: Durable CHA: Sociable o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Carrying capacity: 4 items with a maximum weight of 275.0 pounds. o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo