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 Post subject: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Wed Feb 22, 2012 8:32 pm 
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Mortal

Joined: Thu Nov 03, 2011 8:09 am
Posts: 95
I think this is how you're supposed to do it:

Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Attributes] Zerel the Cruel, Dark Lord of the North                      o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Deep-elf         Class: Necromancer    o
 o       Age: 114                Sex: Male              Size: Medium         o
 o Alignment: Diabolic     Handiness: Left handed   Religion: Pantheist      o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o       STR: Weak               INT: Omniscient         WIS: Wise           o
 o       DEX: Awkward            CON: Healthy            CHA: Influential    o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Carrying capacity: 9 items with a maximum weight of 175.0 pounds.         o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Scores] Zerel, the Cruel, Dark Lord of the North                         o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Status: Grand Master(1)   Race: Deep-elf         Class: Necromancer    o
 o   Kingdom: Wastes           Cabal: The Black Hand (Leader)                o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o     Coins: zero                                                           o
 o  Carrying: 2/9 items                     Load: 2.0/175.0 pounds           o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o    Health: Excellent       Mental: Pulsating     Physical: Fresh          o
 o Attribute points: 0        Wimpy:   0 percent    Mode: Kill/neutral       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o You are sitting.                                                          o
 o You still have a long way to go before the next level.                    o
 o You have played 242 hour(s) so far.                                       o
 o You have 0 of 12 loyalty tokens available to spend.                       o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

Code:
Innate    - sneak              (mastered)   
Amateur   - dagger             (very good)   siegecraft         (not learned)
            sling              (not learned) staff              (not learned)
            scrolls            (superb)      staves             (superb)     
            swim               (very good)   wands              (superb)     
            taslamaran tongue  (superb)      uxmaln tongue      (superb)     
            zhensh tongue      (superb)      empire tongue      (superb)     
            aghelian tongue    (mastered)    firmyrn tongue     (superb)     
            deep tongue        (mastered)    taslamaran writing (fair)       
            uxmaln writing     (superb)      zhensh writing     (fair)       
            empire writing     (good)        aghelian writing   (mastered)   
            deep writing       (very good)   
Novice    - meditation         (mastered)   
Initiate  - dodge              (superb)     
Apprentice- self defense       (not learned)
Journeyman- trance             (mastered)   
Expert    - leadership         (superb)      scribe             (mastered)   

Code:
Innate    - detect magic        (mastered)    faerie fire         (mastered)   
Amateur   - armor               (superb)      cause light         (mastered)   
            death shroud        (superb)     
Novice    - blindness           (mastered)    chill touch         (superb)     
            continual light     (not learned) deafness            (superb)     
            detect hidden       (very good)   detect invis        (very good)   
Initiate  - animate dead        (mastered)    cause serious       (fair)       
            fly                 (superb)      identify            (superb)     
            sleep               (mastered)    weaken              (mastered)   
Apprentice- curse               (mastered)    infravision         (very good)   
            poison              (very good)   shield              (superb)     
            slow                (mastered)    teleport            (superb)     
Journeyman- cause critical      (very good)   dispel magic        (mastered)   
            feeblemind          (mastered)    plague              (superb)     
Veteran   - fear                (superb)      locate object       (mastered)   
            summon              (superb)      vampiric touch      (superb)     
Expert    - control undead      (superb)      detect aura         (superb)     
            recharge            (superb)      rift                (superb)     
Mentor    - energy drain        (mastered)    spell ward          (very good)   



Between becoming increasingly busier with work and more and more disinterested in SK, I just decide it'd be better to stop stringing it along.

Over all, it was fairly fun. Playing a necromancer isn't what it is cracked up to be, but it's also interesting. What mainly makes this game an utter chore to play is seeing the same people in every character they roll and the sheer amount of spam reroll. The playerbase is no longer large enough to support multiple factions and people are obsessed with bandwagons to the point I've witnessed some people reroll 4-5 times in the short 3-4 month span I've had Zerel. This really doesn't allow for any sort of congruence to be played out. I suppose this is a reflection of the changes I've gone through in the last 10+ years I've played SK as my primary purpose is no longer play this game to faceroll individuals (it's just not what I strive to do on a free game that doesn't have a lot of skill involved -- especially where we all run around pretending to be elves and dwarves with magical spells) and am looking more for a story to be told.

Overall, the lack of creativity and longevity just makes the game boring, drab, and without any sort of depth. To me, this is just another hack n' slash game that doesn't offer more in terms of atmosphere and depth than an MMO that has folks running around with names like Gaydalf the [REDACTED], Willferal, and EliteXXDeathXX etc. While I grasp that deleting myself doesn't help this in anyway, I just lack the time and energy to sink into helping the situation which is unfortunate. That's when you know you're officially old. :lol:

That being said, there are individuals of whom this is not true, but the ratio just isn't there or I just simply didn't come across them in my short time. Perhaps I will reroll again in a year or two when I succumb to sk-amnesia and forget everyone, therefore enjoying the game before I lose the 'newbie' eyes once more.


Anyways, enough of the depressing zomgwhyIquitfuuuuuu stuff and a little back story on how he came to be:

Mitch poked me on yim one day about rolling a character since I'd not played since Vaalim, muchless actually enjoyed one on any real level since Vorak. So I rolled a Hammer barb with him and then he deleted. Then he wanted to go Hand as his sorcerer, so because I had spent only all over 30 hours on that last character, I agreed again. I wanted to relive the days of Malias (if anyone is even bittervet enough to remember him). I spent a thousand hours on that character and loved playing it immensely. Naturally, he deleted as it seems to be the trendy thing, but I decided to actually stick it out.

So I modeled Zerel after Malias, perhaps a delusion spawned by being driven mad by the glory days syndrome of my wasted youth. So thus I sought to bring back a necromancer whom I could realistically see as a deep, fleshed out character - both in his absolute batshit insanity and his wild, whimsical gesture of both kindness and utter brutality/betrayal. Essentially, a true diabolic that I feel has always been under represented. Many likely saw his extreme niceness, always helping them while others saw him act like you'd expect someone who is pure evil to.The one thing I did change was removing the sense of drow nobility of Malias and instead giving Zerel a completely sociopathetic mantra -- say whatever to anyone to get what you want out of them.

As for his actual backstory, I purposefully decided to leave it undecided. Throughout his life he told a number of stories, being of a deep-elven house, being a surface deep-elf, being a former slave, being a victim of a former necromancer's creations, etc. And truthfully, I like to think he's so convoluted upstairs that even he doesn't know the real truth.

Truthfully, I would have loved to continue him on and I do like the presence he maintained, but over the last few weeks I felt the desire to play him absolutely vanish. I tried a few last hurrahs, but ultimately still found myself alt-tabbed out of the game far more than I was in it.

To Veloras (whom I felt bad about suddenly screwed over and then leaving like I am without giving him a real chance of closure) I hope letting his character get his revenge added to his story. I'm sure you're still wondering wtf [REDACTED] nonsense I came up with on the spot to justify that action ICly, but I'd rather have that mini-chapter end then drift off into nothingless like so many other things will.

As for what happened to him, who knows. It's an unfinished story, after all. Anywho, thanks for all the fish and I must say I am impressed with as far as the game has come programmatically and world-wise. The code is vastly superior to what it was, both in feature set and ease of play - not to mention the areas are just off the charts awesome in nearly every area built in the last few years.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Wed Feb 22, 2012 9:10 pm 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
I never met Zerel, but had hoped to.

Because I'd never met him, I found it hilarious that my character got spun up in his seemingly endless string of lies. As a player, I wish you'd have chosen more plausible deceptions. As a character, it was hysterical.

Anyway, have fun. See you around. :drunk:


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Wed Feb 22, 2012 9:44 pm 
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Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
And there, when I thought, a nice story and chances to roleplay would unfold, you go and quit.
Anyway, thanks for taking interest on my character's life.
Not much more to say, as we only exchanged some tells.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Wed Feb 22, 2012 11:16 pm 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
That's too bad. I was just today about to post a shout out thread for zerel, huneria, and veloras for the very interesting roleplay you all had spawned recently. But when you're bored, you're bored.

Cheers.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Wed Feb 22, 2012 11:58 pm 
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Immortal

Joined: Tue May 31, 2005 9:16 am
Posts: 1567
SK Character: NA - Inactive
sadface

:(

Zerel was a really well-played character from what I've seen. I'm quite disappointed to see him go. Think you brought a lot to the game with this one, and it's a shame to see a true diabolic go by the wayside.



[EDIT]
Bleh, finding out who is the player behind the character, I feel kinda grossed out, because in the past as a player you've typically been nothing but a total douchebag to me OOC.

But again, I really liked the character Zerel, and am still sorry to see him go. This is why I'm glad I typically don't know who plays who anymore.


Last edited by Yed on Thu Feb 23, 2012 9:15 am, edited 1 time in total.

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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Thu Feb 23, 2012 1:30 am 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Veloras interactions with Zerel were awesome. unexpected things rarely happen in a game you play for 13 years. But you added a lot of depth to this game and played a diabolic perfectly. Hope you come back again one day. They say we all do.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Thu Feb 23, 2012 2:44 am 
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Mortal

Joined: Sat May 21, 2011 11:50 pm
Posts: 476
SK Character: Toji
I am really sad to see Zerel go. He was a nice villain. It's a pity all this rp will not be fulfilled, but like others said, if you are bored, you are bored.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Thu Feb 23, 2012 3:14 am 
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Mortal

Joined: Wed Apr 14, 2004 10:12 pm
Posts: 501
Location: Parking the Tardis on the meter.
SK Character: Elspeth, Kishka, Tiamre
:cry:


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Thu Feb 23, 2012 3:17 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I found interactions with Zerel to be more annoying than interesting, and I genuinely had to force myself to actually respond. I never got anything other than the sense of some lunatic, hiding away in a tower somewhere, desperately throwing lies out in the hopes that they stumbled across something true.


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 Post subject: Re: [DEl Nec] [HAND] Zerel the Cruel, Dark Lord of the North
PostPosted: Thu Feb 23, 2012 5:55 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Awww. Well, while it was fun playing opposite Vaalim again, I suffer from the same lack of time to play SK as well (And the same feeling old syndrome). I enjoyed all of our interactions as well as your necro's RP. After all, the only thing better than muhahaing alone is muhahaing with friends.


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