Shattered Kingdoms

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 Post subject: The 'code' function.
PostPosted: Sat Jun 03, 2006 6:40 pm 
I don't know whose idea it was to make the code function stop line wrapping, or even really the reason for it. It keeps mucking up entire pages of threads though, so can it be changed back?

Thanks.


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PostPosted: Sun Jun 04, 2006 12:11 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Please do fix this.


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PostPosted: Sun Jun 04, 2006 12:43 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
We don't even need the code function. We're just fine with quote. Wasn't there a time when we didn't have it, before?


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PostPosted: Sun Jun 04, 2006 2:36 pm 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
I use the code function a lot, goldilocks. Some things just look better with code.


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PostPosted: Sun Jun 04, 2006 3:06 pm 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
I'm pretty sure the nowrap on the code function was installed for the legal zmud scripts, where wrapping would foul up the script. Perhaps add in a feature where the code function is disabled for those who can't use it properly.

Or, add in a feature where others can have it automatically wrap for their viewing.


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PostPosted: Mon Jun 05, 2006 7:56 am 
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Mortal

Joined: Tue Jun 14, 2005 4:26 pm
Posts: 195
Quote:
I use the code function a lot, goldilocks. Some things just look better with code.


Does Cyra have to Beautify his Pwnage?


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