Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Sep 19, 2007 12:23 pm 
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Joined: Mon Apr 18, 2005 11:29 am
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I don't see what the difference is between going to a NPC and saying "I would like my symbol back." It makes one, you thank the NPC, get the symbol and leave. This, compared to, asking the F2/3 priest of the faith "I would like my symbol back." They say sure, I'm in Xcity. Get a symbol, thank the priest and walk off with the symbol.


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PostPosted: Wed Sep 19, 2007 12:58 pm 
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Joined: Sun Aug 12, 2007 12:28 am
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Lirimaer_Elda wrote:
korac wrote:
Instead of making those rooms unlock with said symbols, it should unlock at the verbal request of said member. If you are flagged as part of the faith then the door should open upon command for ya instead of a silly symbol unlocking it.


That defeats the purpose of how some faiths have to get their armor and by some faiths I am certainly not speaking of Lightie faiths.

First of, damn you all to hell for your worship of Idoltry!

Sorry. School leaked into SK there for a moment. Really interesting things how the worship of the idol rather than the God can become so much more important.

Oh wait. That sounds like this thread. Wearing a cross around your neck does not make you a Christian. It is the faith and belief you have in your God. Wearing the Star of David does not make you Jewish. It is the faith and belief you have in your God. Having a Buddha does not make you a Buddhist. It is the faith and believ you have in your practice.

Do we see the point yet?

Symbols are just that. They could be identifying marks of the faith you belong in. My character is HP of her faith and you know what? Whenever she feels as if she is straying from her faith, she removes her symbol and tucks it away. Others have been asked to give up their symbols when they fall (as the cat just did off the bed) from the path.

The only thing you really need the symbols for is the armor and that should never be the reason you join a faith.

There is a reason to keep symbols off of NPCs. How many times would someone(s) go kill the NPC with the symbol to get someplace they want? Those who want into certain locations have to use force or trickery to get the symbols.

And I really don't recall either of our symbols being terribly impressive. I think one adds a little of something. Maybe.


You seriously talk/type too much.


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