Shattered Kingdoms

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 Post subject: Shaman
PostPosted: Thu Oct 14, 2010 8:52 am 
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Mortal

Joined: Sun Jul 25, 2004 5:10 pm
Posts: 426
Location: Rhode Island
SK Character: Walthur
What would we think of having a religion-style set-up for shaman. Not a religion, just the same set-up. Where there is a high shaman that is responsible for inducting up and coming shaman after RP. Of course, there is no alignment barrier. It would unite shaman and make more RP. You would be restricted as priests are until you get the blessing of the high shaman of the realms or the second shaman etc. I think this might be a really good idea. Any ideas?


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PostPosted: Thu Oct 14, 2010 9:06 am 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
The Voodoo Council. lulz.


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PostPosted: Thu Oct 14, 2010 9:13 am 
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Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Anything that requires people to wait on other players to get access to their full abilities (especially in times of lower player counts) is a step in the wrong direction.

If you want to set up a shaman circle for purely RP reasons, have at it.


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PostPosted: Thu Oct 14, 2010 11:02 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Word.


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PostPosted: Thu Oct 14, 2010 11:23 am 
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Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Jhorleb at the buzzer! HE SHOOTS!?!?!? HE SCORES! AND THE NON-NOOBCAKES WIN THE GAME BY A CLOSE 1 TO 0 LEAD!


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PostPosted: Thu Oct 14, 2010 1:18 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
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IT MUST BE THE SHOES


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PostPosted: Thu Oct 14, 2010 5:29 pm 
This is a horrible idea, and you're a horrible person for suggesting it.


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