Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Jan 17, 2009 12:34 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
You could use the fighters in that txt I sent you as zhensh themed fighters. They're nomads but they should do


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PostPosted: Tue Feb 10, 2009 7:42 pm 
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Mortal Contributor

Joined: Wed May 17, 2006 6:51 pm
Posts: 962
Location: Nowhere very fast
SK Character: I wish :(
Achernar wrote:
a sensei


I would like to submit a des for a sensei in Zhenshi. Im going to post it here if Its not the right place let me know ill put it in the right place.


A rugged male human
A sensei is

$7$IThis man looks to have spent years of his life in combat. He has a very rough look to him. His graying hair show his age, and his $1$Ilight blue eyes $7$Iseem to tell a more calming story of $6$Ipeace $7$Iand $6$Idicipline$7$I. This man gazes around the room slowly looking for his next student.



Please let me know if I should change anything or post this somewhere else.


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PostPosted: Fri Jun 19, 2009 3:30 am 
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Mortal

Joined: Tue Feb 15, 2005 7:56 pm
Posts: 764
Location: Somewhere
What all is needed, currently?


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PostPosted: Fri Jun 19, 2009 11:26 am 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Hrm. I could use a blonde or brunette female NPC, fighter type.

I could also use 6 distinct human NPCs.


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PostPosted: Fri Jun 19, 2009 7:15 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
Boococky room, Ain, really?


Who let you be an imm.

:cry:


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 Post subject: Re: NPC bank: Q&A
PostPosted: Wed Feb 13, 2013 6:29 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
For those that come later - mortals and immortals alike - I figured I'd explain that this discussion thread relates to posts in the "NPC Description Bank" thread -
viewtopic.php?t=18369

Questions, requests or other discussion points should be made in this thread.

The actual NPC descriptions you're submitting belong in the main thread (and should be in the format quoted by Achernar in its first post).


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