Cordance wrote:
This a very subjective outlook on things.
That was already implied when I said a newbie looking at the game with fresh eyes as an entire world to be explored, without access to insider information, might have an easier time discovering these methods than a veteran who relies on outdated insider information. That's a subjective difference in difficulty based on experience that runs contrary to the standard. Objectively, all I can tell you is that, in several cases, a newbie could discover these methods of repairing objects, which means it is not objectively difficult, so to speak, like something that requires multiple high level characters and the skill of a veteran to accomplish. It's meant to be accessible to a single player, even one without a great deal of experience, and that is by design.
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I do share most of my knowledge freely with players. When there are IC reasons not to I will normally share the knowledge is a harder to understand form or at least point out there is something to learn regarding it.
I'm just pointing out that avenues to do even more of that exist, if you or any other players are inclined to use them.
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The issue I bring up that creates a divide between in an US vs Them is that there are so many "Rule" breaking devices in SK that knowing it is a rule that can be broken is the big secret. An example most people know is the blacksmith hammer recently (temp?) removed from the game. This is not a bad thing but the information such items thing exists is generally a guarded secret that many people could never know that it is something that could exist. Such secrets give an advantage which means people are motivated not share them. Your recent comment about having a solution that can not be hoarded is I assume an attempt to combat this effect.
Again, you or any other player could post a note about the existence of blacksmith hammers IC (assuming your character knows about them IC). You or any other player could write a book about them, or about any kind of item or fact you think other people might want to know about. You do not have to rely on the staff to create every information resource in the game; you have the power to shape the game world, too. Many players have written books or created other such resources over the years. There is an entire library devoted to this idea at the Adventurer's Guild in Teron. It can hardly be Us vs.Them if we're both working together to generate content. As a builder, I will always continue to generate content either way; I'm just letting you know the door is open for players who want to, as well. I have worked with several players to get their content into the game.
Regarding how there are solutions that cannot be hoarded, the secret angle wasn't a major consideration. I just thought it was good to have a variety of solutions available to players. There are some repair objects that can be used, and there are some repair locations. Each has pluses and minuses.