This is basically stolen from a thread I made in gameplay. Please, for the sake of the players who are desperately trying to get ahead and slowly being beaten about the head and neck, follow this guide.
1. No bards or sorcs. These classes are killers between charming, sleeping, and songs that ruin your equipment. Please don't select these classes for NPCs unless you actually want them to be tough. I recommend you select this class for NPCs you don't want killed very often, like the "boss" NPC of the area. Examples might be queen Serena, town judges, etc. Necromancers are pretty devastating as well because of their maledictions.
2. Few barbs. Barbs are the toughest NPCs aside from bards and sorcs to fight, and can really give you pause. Barbs are enough to make a leveling area difficult or hard, and certainly enough to keep you on your toes. If you want to make barbs, go ahead, but make them sparingly as a kind of "Surprise! Things aren't so easy" kind of NPC.
3. Don't make priests assist. In fact, make as few assisting NPCs as possible. Multiple priests mean multiple harms mean multiple deaths. Multiple any class will do a lot to ruin an area for leveling. Again, I suggest making the only NPCs that assist being ones who you intend to help the "boss" NPC of the area out when they're attacked. Otherwise, forgo them, and give the players a little slack. We don't all get automatically advanced to level 53.
4. Lots and lots of lone priests/swashbucklers with only one sword/mercs with low damage weapons/scouts/rogues. These guys, when not assisting each other, make the best targets for leveling. Again though, please don't make them assist.
5. Law. Law is a tricky issue. I know you want law so that there's some kind of "ooh, gotta be careful!" element. Forget it. It's not "Ooh, gotta be careful", it's "Hey everyone, there's law here let's patrol" - or if you're like me, "Let's watch people make a kill, then report them, and then we get the area all to ourselves". I cannot count the number of times I've done that in a certain Zhensh village.
6. Layout. Make it simple, keep it simple. If you must have a secret area so that nobody but your mortals and their buddies know about it go for it, but make it small and unimportant. Squares and corridors are best.
That's all I can think of for now.
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