grep wrote:
But for some reason people really don't like broadcast-type chat in the game.
In many games, channels, particularly OOC channels, clutter up RP. There certainly have been many other realms out there with a 'more channels is better' philosophy. This is a reason we have a mentoring system and not a mentoring channel. That would border on the 'clutter' if there was a newbie channel. It's not terribly hard to identify a new player to the game now, or for a new player to find someone to get aid from (mentor system, or just who list/tell).
I don't find that channels we have replace RP or diminish it, in Shattered Kingdoms, but are there to support it. Personally, I think a religion channel would help promote more interactions, camaraderie, and IC community development.
I appreciate the thought of making symbols useful for something but it seems at least twice a year we go through this whole argument to try and get symbols more accessible to players, even by a script when HF are not available to no avail. I don't think it's terribly wise to put a game mechanic on something that people have trouble getting hold of readily.
Perhaps, the compromise could be a 1 way channel. From HF out to the faith with which to share pertinent information. Another thought I'd be more behind supporting is (of course) the ability to post to all of one's faith in a note readily (note to wisdom, note to hate, etc, based on the keywords of our religions in the who list.) ... similar note - that would be nice to do with tribunals and cabals as well....
Pook