Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Nov 02, 2009 9:56 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
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Location: The yellow brick road
SK Character: Bran
Turon wrote:
mundufisen wrote:
Turon wrote:
Yeah, but you're you.


Ah, so some players just don't deserve the same respect.

I see... :roll:
I'm just saying you tried to attack me in Taslamar so that you could outlaw me for your murder when you were a naked kill. Then you joined the Hammer and started training in Tlaxcala. What's he supposed to do, let you off with a warning?


I never tried to get you for murder. I was trying to kill you. :/



And...For all of you cry babies that [REDACTED] wine like bitches all day here and for those that abuse it because they want to have a big e-penor...You got your wish.


scribe charm person
You cannot scribe that spell.



scribe 'charm person'
You cannot scribe that spell.


Now one fun rp tool for rogues, bards, etc...Is gone. GG people.

:roll: :roll: :roll: :roll: :roll:


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PostPosted: Mon Nov 02, 2009 10:00 pm 
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Location: ima steal your underwears D:<
And I, for one, am not sad to see it go.


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PostPosted: Mon Nov 02, 2009 10:03 pm 
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mundifisen wrote:
I never tried to get you for murder. I was trying to kill you. :/
Yeah... and then report me when you failed horribly because you were a level 35 character wearing tanso. Lucky for me you couldn't bypass my intimidate to impale yourself.



About charm though, I am sad to see scrolls gone, but I think it's worth the price that you pay: It hurts bards and rogues in the way of PvP options and tactics, but the spell was OP and needed to be nerfed, ESPECIALLY scroll use against PCs. I think it's about on par now.


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PostPosted: Mon Nov 02, 2009 10:25 pm 
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The only roleplay I saw involving charm scrolls will not be jeopardized by their loss.

I believe it will be interesting to watch these tweaks sink in and see how they change the landscape.


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PostPosted: Mon Nov 02, 2009 11:40 pm 
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Ah man... thats a bummer for rogues.


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PostPosted: Tue Nov 03, 2009 12:44 am 
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There will be only one... the nerfbat! :lol:

Seriously, I insist on my comment about the half a tablespoon of RP.

P.S. Ok, on a more serious note, here's the way i see things:

Having a spell that works in a certain way and you created a rule that demands intense policing and raises many doubts is plain stupid and only indicates that you are too lazy to tweak it properly.

On the other hand, Dulrik and his immortals do this job for free on their free time, and everyone should be greatful for that.

If such an issue would arise in a pay-to-play mmo, it would have failed horribly, no need to say.

However, SK is a free game, you take what the volunteer builders/immortals can offer you or leave it.

If you choose to play it, you should be thankful for their effort and try to PROPOSE corrections/changes and really, I mean REALLY stop whining so intensely about them. I hardly consider playing SK again when I read the forums.

In the end, an ending situation proposal would be the following (to the immortals) since it would solve many issues for you and the game:

Remove charm person completely of the game, or make it impossible to charm PCs. Instead give sorcerors the ability to conjure magical assistants if you are going to remove it, or give sorcerors a good damaging spells in exchange for its pvp usage. Problem solved.


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PostPosted: Tue Nov 03, 2009 1:00 am 
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Sounds like a warlock.


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PostPosted: Tue Nov 03, 2009 1:30 am 
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juggernaut wrote:
If you choose to play it, you should be thankful for their effort and try to PROPOSE corrections/changes and really, I mean REALLY stop whining so intensely about them. I hardly consider playing SK again when I read the forums.


Charm Person Gameplay, page IV wrote:
Possible nerfs that I think would be useful against PCs include the following:

1. You can only charm enemies that are the level of the spell cast or lower. This would (should?) prevent scrolls from charming GM PCs.

...

3. Increase the casting time on charm to be closer to that of petrification. This doesn't solve the scrolls problem, though, which is half of what makes it overpowered.


I'm personally very happy with the IMM activity on this, though I wish it hadn't had to be on account of an Algon-esque nerfing session.


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PostPosted: Tue Nov 03, 2009 5:36 am 
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Simple solutions,

1) Charm Person has no effect on players.

or

2) Remove the spell.

It's either you fix the spell as it no longer is being used as intended or you remove it. All other games follow either one of these solutions instead of wasting the man power to police people.


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PostPosted: Tue Nov 03, 2009 6:36 am 
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i've been reading the thread, but chose not to post til now. Here's my observation, and take it for what you will.

Charm has a capability of being a 1 hit KO spell. A kin to FoD, Petrification, Voodoo, etc, it has potential in one cast to take out a person, right? Now...Here's the problem I see.

Petrification can be saved against vs con, long cast time...Can be depetrified.

FoD can be saved against vs con..Save = merely damage.

Voodoo is saved vs spirit aura, shield, and other mitigation spells and such.

Another OP spell, like BoG (insanely fast cast time, 49% dmg to a poorly enchanted deep elf, can kill in 3 casts or about..2 rounds or so unless you have uber enchants) only works on dark aura and such.

Now yeah, moving along cause i'm tired andjust woke up and trying not to get off track too much, you don't see people whining -too- much about the spells above cause not many has well, you know, rolled a class and exploited the **** out of the spell like the recent sorc boom. The only thing I personally see wrong with charm person is that it can be scribed, which has now been fixed. No more insta cast ganks usin those scrolls.

Now, the other hand, I personally find this thread to be absolutely hilarious. The people that want it removed from affecting pc's are the people who don't want to be forced into having to play a loss. That's the one major complaint I have about SK. Everyone's a hero and no one -ever- loses. If it does happen, it's rarely. Charm has a built in code feature now that makes an opponent helpless. The only reason people are whining is cause it junks their precious loot in one cast and is learned at an early level and they have to sit there and watch their precious loot get junked..One. Piece. At. A. Time.

Yeah, I said it. People are only whining about it cause it had a fast cast time, which has been extended to 2 rounds. That's about the same length as FoD now give or take a bit. So you know what? Stead of completely crying because you guys are losin yer precious loot and being forced to actually RP losing, suck it up and enchant yer suit. That's what you guys do isn't it? All the other 1 hit wonder spells can be saved vs enchanting, this one is NO DIFFERENT. Seriously, how many times has it been said that what, 25-30 willpower negates it? 5 pieces with greater willpower? C'mon, can't be -that- difficult to obtain, even for someone who just has their gear mildly enchanted every once in again.

Those of you that want charm person removed from affecting PC's need to get over yourselves. D has stated several times that there isn't much of a difference between an NPC and a PC. Just because you're user controlled and not code controlled doesn't automatically make you immune to spells. Sorc NPCs can charm you and just have you sit there for 5 minutes, yet I don't see people complaining about that too much because no gear is lost.

tl;dr in short, it's been nerfed. 2 round+ cast time, non scribable, it's the same as FoD now, only it does need to have at least a bit of RP or so. People need to stop trying to turn the mud into either an RP or a PK mud, it's netiher. It's a union of BOTH. For gods sake, this isn't halo. If you have a raging urge to go PK, go get xbox live. Until then, stop whining to have it not affect PC's and just enchant your stuff. Til then, submit anyone using it without RP and be quiet and suck it up if you lose. A real man / player admits their losses as well as their victories. You learn from both. That' is all. /end rant.


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