Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Feb 16, 2005 8:59 pm 
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Mortal

Joined: Tue Sep 14, 2004 7:22 pm
Posts: 127
Yeah, because the multitude has moved on. Still happy?


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PostPosted: Wed Feb 16, 2005 9:02 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I won't cry over the loss of any person whose claim to fame is that they like to complain a lot.


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 Post subject:
PostPosted: Wed Feb 16, 2005 9:16 pm 
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Mortal

Joined: Tue Sep 14, 2004 7:22 pm
Posts: 127
I wonder if you'll cry when SK eventually crashes and burns. TOXIC GRIND, BABY!


EDIT: Hey, can we get some numbers in here when it comes to the actual amount of players that are active? Not to mention quality characters?


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 Post subject:
PostPosted: Wed Feb 16, 2005 9:22 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If you are going to talk about my professional work, then refraining to mention Rise To Honor, which is a Greatest Hit and has sold close to a million copies, is just you being an [REDACTED].


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 Post subject:
PostPosted: Wed Feb 16, 2005 9:27 pm 
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Mortal

Joined: Tue Sep 14, 2004 7:22 pm
Posts: 127
AAAND...Google("Rise to Honor" review) yields up the following:

"The enemy AI is also a bit questionable as many adhere to easily discovered patterns. The bosses are especially frustrating in that you’ll spend most of the time waiting for them to finish up their pattern before you can attack. "

Gameplay
6.0
Graphics
7.5
Sound
8.0
Control
6.0
Replay
5.0
Challenge
5.0
Final Score
6.0

"That burning question aside, Rise to Honor does some interesting things cinematically, but the gameplay side of the equation never quite seems to be able to catch up."

And that 6.0 was one of the high scores among several sites. Striking parallels between the review's analysis and those others have posted about SK, don't you think?


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 Post subject:
PostPosted: Wed Feb 16, 2005 9:39 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You can find a review to support any view you want.

Gamepro Magazine:
Graphics: 4.0/5.0
Sound: 4.0/5.0
Control: 4.5/5.0
Fun Factor: 5.0/5.0

"Honor's cinema-influenced presentation is effectively entertaining. The sounds and music sustain the tension in the story that's fueled by authentic Chinese dialogue of course. The visual style is clean and sharp, but the fluid, diverse animation is really the star of the show. Rise to Honor displays great imagination and attention to detail that is at once challenging, innovative, and fun. It accomplishes the task of re-creating the venerable beat-em-up genre with honor."

By any definition, RTH has been successful. I can't take all the credit for that, as it is a work produced through the hard effort of many individuals. Neither is it fair for me to take all the blame for the lack of success of Toxic Grind. But it is still fair to say that you are an [REDACTED].


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 Post subject:
PostPosted: Wed Feb 16, 2005 9:47 pm 
You two don't really need to whip em out to see whose is bigger. Just as a quick tally, Dulrik runs the mud, Naarn plays it. Or perhaps he doesn't, and he just uses the forums devoted to the mud. Which Dulrik also runs.

I'm seeing a pretty clear frontrunner.


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 Post subject:
PostPosted: Thu Feb 17, 2005 3:07 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
The game is cool and I liked it.

Goodday,
/me


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 Post subject:
PostPosted: Thu Feb 17, 2005 5:35 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
This is so off-topic it's not funny.

Not to mention confusing - I'm really not sure what Naarn is smoking to think Dulrik's day job is relevant to SK, other than the fact he earns a tad more than Naarn when it comes to getting paid to code games.

Thread locked.


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