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Spawn Ban
https://shatteredkingdoms.org/forums/viewtopic.php?f=25&t=21874
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Author:  Coya [ Thu Nov 03, 2011 2:25 pm ]
Post subject:  Spawn Ban

Quote:
It has come to our attention that a loophole in the way NPCs respawn has been exploited. Please take note of that fact that grouping up NPCs with the purpose of using their forced duplication as means of gaining benefits is considered bug abuse and is therefor strictly prohibited.

Perpetrators will, without any exception, be facing the full consequences of such actions. The punishment for future offenses will be deletion.



I realize that giving more details may be "advertising" how to exploit this bug, but I'd like some clarification. For example, when hunting certain NPCs like the giant spiders around Teron. If I wanted many of them, would it be wrong for me to continuously wonder the areas in which they spawn, to make them spawn?

Author:  Dulrik [ Thu Nov 03, 2011 2:29 pm ]
Post subject:  Re: Spawn Ban

In the past, we've really only seen this abused in the context of Tribunals stacking a bunch of guards in one spot that would never have been there on their own. Just wandering around killing things should be okay.

Author:  ObjectivistActivist [ Thu Nov 03, 2011 2:31 pm ]
Post subject:  Re: Spawn Ban

Coya wrote:
Quote:
It has come to our attention that a loophole in the way NPCs respawn has been exploited. Please take note of that fact that grouping up NPCs with the purpose of using their forced duplication as means of gaining benefits is considered bug abuse and is therefor strictly prohibited.

Perpetrators will, without any exception, be facing the full consequences of such actions. The punishment for future offenses will be deletion.



I realize that giving more details may be "advertising" how to exploit this bug, but I'd like some clarification. For example, when hunting certain NPCs like the giant spiders around Teron. If I wanted many of them, would it be wrong for me to continuously wonder the areas in which they spawn, to make them spawn?


That doesn't cause you to group up with them. Pretty sure this is directly related to law NPCs.

Problem is, just grouping with the NPCs causes duplication by default, whether or not you intend to duplicate them.

Sounds more like a building problem than a bug exploitation, and I'd hate to see characters deleted for something they can't control. That's hardly just.

Author:  Coya [ Thu Nov 03, 2011 2:31 pm ]
Post subject:  Re: Spawn Ban

Thanks for the clarification.

Author:  Baldric [ Thu Nov 03, 2011 2:34 pm ]
Post subject:  Re: Spawn Ban

While it can happen by accident, purposefully spawning them and then having them group together is clearly bug abuse. Ideally the code would be changed so that this kind of exploitation were impossible to do on purpose or by accident.

Author:  Dulrik [ Thu Nov 03, 2011 2:46 pm ]
Post subject:  Re: Spawn Ban

I agree that would be ideal. Until we can fix it though, it's officially a bug and doing it on purpose is bug abuse.

Author:  Teh_Peso [ Thu Nov 03, 2011 3:05 pm ]
Post subject:  Re: Spawn Ban

Dammit, you all realize Coya is going to go spawn like 15 spiders per room now, right?

Author:  Tragonis [ Thu Nov 03, 2011 3:24 pm ]
Post subject:  Re: Spawn Ban

What about spawning tigers...

Author:  ninja_ardith [ Thu Nov 03, 2011 3:28 pm ]
Post subject:  Re: Spawn Ban

I spawned one earlier when I was with Gemma and totally freaked out.

Author:  Teh_Peso [ Thu Nov 03, 2011 7:19 pm ]
Post subject:  Re: Spawn Ban

We don't need any more beastiality logs from you.

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