WickedWitch wrote:
Jail OOCly sucks horribly.
You know what else OOCly sucks horribly?
When you're trying to RP, help a new character, take care of some administrative issues, do something that adds value to the game, etc. and someone decides that they want to run through the city killing everything that moves. There's no warning. There's definitely no RP. Don't forget that some of the individuals in question never stand still long enough for you to fight them or like to recall if you so much as look at them funny. And they absolutely love attacking when no one is around to oppose them. So you're watching the money that you were trying to save up to fund some additions to the game be squandered in skirmishes.
Nevermind that this is supposed to be a capital city, which a reasonable person would expect to be fortified and difficult to assault so they should be safe to take care of their business, but actually has defenses so porous you're wondering if the city planners confused the walls for a sieve. And your guards are more of a detriment than anything else: They are too weak to do any damage, are too uncoordinated to mass themselves into an effective formation, and like to attack your allies. Normal people would expect attacking a capital city to be a challenge, something ridiculously dangerous, instead of the first choice for people looking to cause trouble. I could go on at length about how cities in SK are ridiculous (adjective: Deserving or inviting derision or mockery; absurd).
Then, when you actually do catch someone, they don't even serve their full sentence. You know it is just a matter of time before someone springs them out because, again, your guards are completely worthless. The guards don't even have the decency to strip them of their belongings and whatever they do take isn't used to offset the rising defense costs.
THAT OOCly sucks horribly.
I really have no sympathy for a someone having to spend some time in a jail cell. I'd be grateful that the powers-that-be can't do any of the things you'd expect them to do when dealing with a mass murderer who refuses to stay dead. Things like: Welding the door shut or simply breaking the lock. Throwing said individual in a cistern and sealing it with a stone. Repeatedly break said individual's limbs so that they heal improperly and are completely useless thereby making escape impossible. Bolting said individual to the floor and force feeding them so they stay kicking. Developing a 'soul jar' spell.
ninja_ardith wrote:
It sucks for the player. Remember you're putting people out of the game for maybe up to 2 weeks of actual time. I certainly wouldn't want to spend all of that time in jail. Would you?
No but then I don't do things that would land me in jail for two weeks. Actions have consequences.
TL;DR: If you can't do the time, don't do the crime.