Baldric wrote:
Introducing different punishments for different players would not be a good idea; It would open the IMMs up to a new array of favoritism/unequal enforcement accusations.
Quote:
I also agree with TheX that there isn't really a problem with the consequences, but there seems to be a problem with the enforcement of the rule. There seem to be several cases of "You play character A and character B. Item Z was on character A at some point in the past, and now it is on character B. You are a cheater," without any discussion or investigation into whether the player in question did anything intentionally.
How do you rectify these two things? And, isn't it already being done? If you look at the recent posts in the Rules Manager afterlife thread, you see that one player had a character retired for passing staves between character A and B and another got a warning for the exact same thing. The reason cited for just giving a warning in one case was that enough time had passed between the item going from A to B. In the Holion thread, the Rules Manager made specific mention of a "direct transfer over a very brief amount of time."
Does it not seem like the Rules Manager is already inserting judgment into discerning between honest mistakes and likely intentional rule breaking? Or do you suspect that is not being done but, for some reason, the Rules Manager is giving preferential treatment to Damakos/Taran and not Felben or Sterhul/Holion? I personally think the Rules Manager has been doing a good job on all of this, and that it is highly unlikely there is some sort of favoritism being shown toward the player of Damakos/Taran and not to others. I think the Rules Manager identified differences in the cases that merited different responses, punishment in some cases and a warning in the other.
Quote:
Maybe players are BSing, but there's a lot of "apparently I touched an item with two different characters." Players should only be punished when there is evidence that character A behaved differently from how he normally would with the intent of helping character B, or due to information gained on character B.
A lot? I think we should look at some hard numbers for perspective on this. In the entire history of the Rules Manager afterlife thread, there have been 14 instances of characters getting punished for item transfer, and 2 characters received a warning. That's 14 characters, played by five or six players, who got punished over the course of two years, during which time hundreds and hundreds of characters were played by who knows how many players. Most of those punishments happened while I was Rules Manager, and most were overt cases of things like one character removing and dropping all before logging out for his next character to come take, or a player using one character to enchant for another character. Given that we're talking about a scant few cases where there is some perceived grey area, I'm not sure how this constitutes "a lot."
There have also been many instances of item transfer over the years that never even got brought up, because it was obvious they were happenstance. For instance, if you play a priest who makes a recall potion for someone, that character goes and dies in PvP, and then you participate in PvP later against the victor on your alt, winning back the recall potion, that's not something that has ever been enforced as multiplaying. That is trivial and clearly not some sort of premeditated instance of multiplay. There have been lots of cases where items have gone through long PvP chains, passing between three or four or five other characters, before circling back to the same player's alt. There's just no way we would punish anyone for that and, as evidenced by how there are zero instances of punishments, or even warnings, for such in the entire history of the Rules Manager afterlife thread. When I was the Rules Manager, I always gave the benefit of the doubt in situations like this. I can't speak for the current Rules Manager, but I imagine this hasn't changed.
Perhaps this is an issue of
survivorship bias. Those cases of item transfer that survive initial scrutiny and make it to light in the form of publicly documented punishments do not represent all cases of item transfer. The majority of item transfers are as I just described, where they are discarded as a non-issue before they ever make it to the public, so you don't see them and aren't aware of them. You aren't aware that we do not punish every instance of item transfer, because those instances of non-punishment are invisible. Maybe if we could somehow account for this in some way that would not be impossibly tedious and time-consuming for the Rules Manager, it would help with the public perception of this issue.
Quote:
There doesn't seem to be any actual criteria to determining if multiplaying occurred.
You are welcome to suggest something concrete that everyone can understand, that takes as much personal judgment out of the equation for the Rules Manager as possible, so as to avoid charges of favoritism, and that doesn't create loopholes for cheaters to exploit. It also has to be actually enforceable. If motive or something is to be considered, it has to be something the Rules Manager can discern.