Shattered Kingdoms

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 Post subject: Leadership
PostPosted: Thu Feb 02, 2017 5:13 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
So we added dual membership, as the player base shrunk, and it made sense to populate more organizations with the dual membership. Yet many organizations remain leaderless, let alone with only a single one. What do you think of adding dual leaderships for those who have proven themselves active and involved in the game?


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 Post subject: Re: Leadership
PostPosted: Thu Feb 02, 2017 8:13 pm 
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Joined: Wed Jun 03, 2015 4:49 pm
Posts: 229
While it might work for some place like the Empire where totalitarianism is something to be marveled at with awe, it doesn't seem entirely plausible for the "free" world, since then said person would gain too much power. Absolute power corrupts absolutely.


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 Post subject: Re: Leadership
PostPosted: Fri Feb 03, 2017 10:04 am 
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Joined: Tue Oct 20, 2015 1:51 pm
Posts: 225
I think this could be possible for Taslamar and the Hammer of Light given both are known to be protectors of the Queen. But I think it should be more of a liaison capacity instead of something equal to the Knightlord in the Empire.

I also don't think that dual leadership would work for any other factions as it would for these few.


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 Post subject: Re: Leadership
PostPosted: Fri Feb 03, 2017 10:41 am 
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Joined: Mon Dec 31, 2012 11:25 pm
Posts: 1533
SK Character: The Shining One
Indeed, the Queen is problematic like that.... Especially as the two factions have completely different roles, and, like other zealous lighties, she is a proponent of both (and one sometimes hinders the other).

Dual leadership in Taslamar isn't going to happen, though. I might have to consider how best to work through the awkwardness to a good solution.


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