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 Post subject: Poison and Griffons
PostPosted: Sat Mar 19, 2005 1:06 pm 
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Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
Maybe this has already been brought up or addressed, but this seems very strange:
help griffon wrote:
Their fur hide makes them resistant to minor wounds and they shake off both cold and acid with ease. The nature of their creation provides them with almost innate immunity to poison and disease, strong resistance to charm effects and an unflagging endurance, which they can use to carry a rider while in flight.
Quote:
A black snake bites you!
You feel less sick.
You feel very sick.

.(r/In The Tunnels).
.(h/ 84.m/ 71.p/100). .(g/1 platinum, 2 gold, 2 copper).
>
affects wrote:
o Affect: 'poison' affecting strength
o Affect: 'armor'
o Affect: 'bless' affecting willpower
o Affect: 'bless' affecting probability to hit
Quote:
You shiver and suffer.
Luckily, you are immune to that.

.(r/In The Tunnels).
.(h/ 59.m/ 67.p/100). .(g/zero).
>
Seems that while immune to the damage of poison, they are still susceptable to the strength-sapping portion of this affect. Is this a feature, not a bug(tm)?


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 Post subject:
PostPosted: Sat Mar 19, 2005 1:55 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
http://www.shatteredkingdoms.org/forums ... hp?t=10610

There is the answer, many things have lost their immunities.


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 Post subject:
PostPosted: Sat Mar 19, 2005 3:51 pm 
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Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
Normal resistance is back to "normal" as of last reboot I believe. Griffons no longer get the plague on the griffon island any more. If it is still happening it is a bug or a feature.


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