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 Post subject: Vaelsarlak...
PostPosted: Sat Sep 03, 2005 6:17 pm 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
[HP:100%] [ME: 66%] [PE:100%]
>
A starved male elf runs in from northeast.

[HP:100%] [ME: 66%] [PE:100%]
> l

A heavily fortified hallway lined with ivory debris
Huge blocks of obsidian the size of a full-grown dwarf make up the
construction of the hall before your eyes. Various scorch and claw marks
mar the reflective surface while bits of rusty blood fill some of the
gouges. Littering the floor are large piles of assorted bones as well as a
few relatively intact skeletons, the broken spine and ribs giving a clue to
their demise. The door directly in front of you is decorated with the
indention of a small flame and is made of a thick mithril plate reinforced
with spiked adamantite strips. Altogether this place doesn't seem very
inviting.
Obvious exits: s ne(closed)
A starved male elf is here.
(Charmed) A graceful grey wolf holds you in her piercing gaze.

and...

[HP:100%] [ME: 61%] [PE:100%]
>
Vaerlsarlak the pit fiend gives a bellowing roar before flexing his muscles in your direction!
Vaerlsarlak the pit fiend summons an image of your worst nightmare before you!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend fills the room with a tangible aura of fear and horror!
You run southwest.

A heavily fortified hallway lined with ivory debris
Huge blocks of obsidian the size of a full-grown dwarf make up the
construction of the hall before your eyes. Various scorch and claw marks
mar the reflective surface while bits of rusty blood fill some of the
gouges. Littering the floor are large piles of assorted bones as well as a
few relatively intact skeletons, the broken spine and ribs giving a clue to
their demise. The door directly in front of you is decorated with the
indention of a small flame and is made of a thick mithril plate reinforced
with spiked adamantite strips. Altogether this place doesn't seem very
inviting.
Obvious exits: s ne(closed)
You are here, fighting somone who left??
You are here, fighting somone who left??
You are here, fighting somone who left??
You are here, fighting somone who left??
You are here, fighting somone who left??
You no longer see in the dark.
You feel less protected.
Your skin feels soft again.
Your force shield shimmers then fades away.
Your images fade away.
The white aura around your body fades.
You feel less protected.
Your spirit companions leave you.
The grey wolf walks in from northeast.
Run away! Run away!

[HP:100%] [ME: 61%] [PE:100%]

Something is seriously wrong with this NPCs room, two people walk through locked doors.

Speaking of bugs with this NPC...

Begins to run headlong into Vaerlsarlak the pit fiend, before halting in his tracks halfway there. ----WHO?!


[HP:100%] [ME: 62%] [PE:100%]
> info

The wailing screams of past sacrifices echo into your ears.
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!
Vaerlsarlak the pit fiend glows with mystical energy!

[HP:100%] [ME: 61%] [PE:100%]

[HP: 85%] [ME: 82%] [PE:100%]
> get ring backpack ---backpack i'm wearing
As you approach the object Vaerlsarlak the pit fiend steps infront of you and gives a loud roar.

[HP: 85%] [ME: 82%] [PE:100%]


[HP: 85%] [ME: 82%] [PE:100%]
> twist -just wow
As you approach the object Vaerlsarlak the pit fiend steps infront of you and gives a loud roar.

[HP: 85%] [ME: 82%] [PE:100%]


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 Post subject:
PostPosted: Sun Sep 04, 2005 1:10 am 
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Mortal

Joined: Sat Feb 28, 2004 5:14 pm
Posts: 819
He also has a Bash like script that has range on it. Got hit from outside the room with him and "bashed on to some spikes".
A great NPC and a great location, but it seems it needs a little bug work. I know the range scripts bug isnt a new thing and has a fix.


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 Post subject:
PostPosted: Sun Sep 04, 2005 2:13 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
nah sklz just made him broke, that is all.


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 Post subject:
PostPosted: Mon Sep 05, 2005 5:14 am 
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Immortal

Joined: Sat Aug 07, 2004 2:15 pm
Posts: 119
Location: The Great State of Kentuck
Most of these "bugs" are somewhat intentional.

The unable to do anything with objects is intentional. No sudden movements basically. If you want to get something out, I suggest you do it in the room before.

The main reason for this "bug" is to make it apply to pretty much everything to keep people from just avoiding the script like I've watched them try. Sorry. Pretty much a nesscessiary evil.

Secondly, the "locked" door. It's like that right now to allow you to escape for the main reason and secondly to allow the fear to work properly. I can "fix" this at any point by making escape impossible like I originally intended, however I'd much rather leave it as is. Think of it as a auto-locking door if need be.

The begins I'm not sure why it did that, since there isn't enough of a log there for me to diagnose it as a mistype on my part with someone else in the room or just a random twitch.

And as far as the "fix for ranged spikes" the standard fix once applied nullified the script and so I took it off. I'll be doing some revisions on the scripts on this NPC in the near future so I'll see if I can come up with a different or simply altered fix for it, otherwise I'm afraid it'll be another deal with it position.

Also, the NPC has yet to be killed by anyone other than an immortal so I do encourage the player-base as a whole to give the old college try, at least once. I mean, I like seeing piles of loot. :D


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 Post subject:
PostPosted: Wed Sep 14, 2005 12:23 am 
Should be easy. I can think of at least one way to kill it off-hand.


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 Post subject:
PostPosted: Wed Sep 14, 2005 1:15 am 
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Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
No, only me and Nate know Vaerlsarlak's weaknesses!


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 Post subject:
PostPosted: Wed Sep 14, 2005 4:09 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Skittles?


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 Post subject:
PostPosted: Wed Sep 14, 2005 10:51 am 
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Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
correction, you, nate and me...i was sitting right there you know

of course since nate is a tool and won't play it doesn't matter what he knows.


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 Post subject:
PostPosted: Wed Sep 14, 2005 11:34 am 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Bullets! My only weakness...how did you know?!


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 Post subject:
PostPosted: Fri Sep 16, 2005 2:20 am 
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Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Your skull is way to thick for bullets to effect you.


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