Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Dec 12, 2005 5:03 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It's just a limitation of the current system. You can't cast a spell without there being a target. If no one is in the room, the spell won't go off. I'd like that it worked correctly, but it's a pretty minor flaw that would require a huge code change to fix.


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PostPosted: Mon Dec 12, 2005 10:03 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Thanks, I didn't know it worked like that.


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