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 Post subject: Fatigue time not proportional to GSTR/ Haste
PostPosted: Mon Aug 20, 2007 10:12 am 
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Mortal

Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
It's my understanding that the time you are fatigued after using either Giant Strength of Haste is supposed to be equal to the time you spent under their benefits (and if you were under both, the times stack). That would mean that if I had GSTR for 5 minutes, then lost it, I should suffer 5 minutes of fatigue. If I had both for 5 minutes, I should suffer 10 minutes of fatigue.

In my experience, this is not how it works. In testing, if I have GSTR cast on my char, then walk into a null magic zone, the fatigue suffered is more akin to how long the spell would have lasted, not to how long it actually did.

Is this a bug or a feature? It makes more sense to me to tether the penalty to the duration of the spell.


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PostPosted: Mon Aug 20, 2007 2:24 pm 
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Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
Yup. The spell's maximum duration, as opposed to how long you benefitted from its effects, is what dictates how long you end up being fatigued afterwards.

I agree with you to an extent, though - it'd make sense for there to be some sort of reduction in 'fatigue' recovery time based on the duration left over when 'haste' or 'giant strength' is dispelled.

My feeling is that the equation shouldn't be perfect, however - in your scenario, let's say the GSTR would have lasted 15 minutes, but only lasted 5. I'd say you should take more like 10 minutes of fatigue - splitting the remaining duration in half and subtracting it from the total. This kind of drawback is something I think these spells absolutely need for reasons of balance. Though, again, I agree that the way it is now might be a bit excessive.


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PostPosted: Mon Aug 20, 2007 2:42 pm 
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Mortal

Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
helpfiles wrote:
When haste ends the ally will be fatigued for a time equal to the spell's original duration.


That's the section in the helpfile I was referring to. In case Dulrik's intention WAS to make the fatigue last the same time as spell's maximum possible duration, the helpfile should be tweaked to reflect that. As it is it's a bit confusing.

'Course, I'd prefer either your version or mine to the way it currently works.

Cheers.


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PostPosted: Mon Aug 20, 2007 3:37 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
"Original duration" is modified by things such as dispel and anti-magic rooms. The help file is accurately telling you that even if you lose the effect before the spell drops, you will be fatigued for a length of time equal to what you would experience had you not had the spell drop prematurely.

I don't think this needs to be changed.


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PostPosted: Tue Aug 21, 2007 1:55 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
It is operating as designed. If your opponent dispels your buff spell, they get the advantage of having you be debuffed for the original duration of the spell, not the shorter duration. Also I see possibilities for twinking the use of these buffs if it was the actual duration instead of original duration.


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