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 Post subject: "Aggressive move" breaks sanctuary mid-combat
PostPosted: Fri Nov 23, 2007 7:29 pm 
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Mortal

Joined: Sun Dec 18, 2005 10:40 pm
Posts: 271
So I'm wielding a reaching weapon, in formation behind a tank type guy. The combat rounds below show that I am already engaged with the NPC. I'm also able use trip without an argument, which directs it against my current melee target.

Why was the second trip counted as aggressive, especially since I had no such issue with the first one?

Quote:
[HP: 87%] [ME: 61%] [PE: 87%]
trip

You sing: Of faeries aplenty.

[HP: 87%] [ME: 52%] [PE: 87%]
>
HealerTypeGuy starts to concentrate.

[HP: 87%] [ME: 52%] [PE: 87%]
> You try to trip a greater zabashi but end up tripping yourself!

[HP: 87%] [ME: 52%] [PE: 84%]
>
A greater zabashi dodges TankTypeGuy's attack.
TankTypeGuy slashes at a greater zabashi's chest, causing a deep gash.
TankTypeGuy slashes at a greater zabashi's stomach, barely scratching it.
A greater zabashi dodges your attack.
Your divine wrath lightly hits a greater zabashi's head.
Your divine wrath lightly hits a greater zabashi's chest.
A greater zabashi unleashes a flurry of tentacles at its opponents!
TankTypeGuy's shield blocks a greater zabashi's attack.
TankTypeGuy dodges a greater zabashi's attack.
A greater zabashi misses TankTypeGuy.
A greater zabashi's acidic bite lightly burns TankTypeGuy's waist.
TankTypeGuy dodges a greater zabashi's attack.
Overall, a greater zabashi has quite a few wounds.

[HP: 87%] [ME: 52%] [PE: 84%]
stand

HealerTypeGuy utters the words, 'judicandus qfuhuqar'.
You feel better!

[HP:100%] [ME: 52%] [PE: 84%]
>
You sing: Feel the warmth, of old home's hearth,

[HP:100%] [ME: 50%] [PE: 83%]
>
TankTypeGuy slashes a greater zabashi's stomach, causing a small wound.
TankTypeGuy slashes at a greater zabashi's chest, causing a deep gash.
TankTypeGuy slashes at a greater zabashi's left hand, cutting a small wound.
TankTypeGuy slashes a greater zabashi's stomach, causing a small wound.
Your divine wrath lightly hits a greater zabashi's head.
Your divine wrath hits a greater zabashi's chest.
A greater zabashi dodges your attack.
TankTypeGuy's shield blocks a greater zabashi's attack.
TankTypeGuy dodges a greater zabashi's attack.
TankTypeGuy parries a greater zabashi's natural attack!
TankTypeGuy slashes at a greater zabashi's right arm, tearing open a big bleeding wound!
TankTypeGuy's shield blocks a greater zabashi's attack.
Overall, a greater zabashi has some big nasty wounds and scratches.

[HP:100%] [ME: 50%] [PE: 82%]
>
TankTypeGuy slashes at a greater zabashi's right arm, tearing open a big bleeding wound!
TankTypeGuy slashes at a greater zabashi's right arm, cutting a painful wound across it!
TankTypeGuy slashes a greater zabashi's chest, causing a gaping wound!
TankTypeGuy slashes a greater zabashi's stomach, cutting a deep gash.
Your divine wrath lightly hits a greater zabashi's head.
Your divine wrath hits a greater zabashi's head.
Your divine wrath hits a greater zabashi's chest.
TankTypeGuy dodges a greater zabashi's attack.
A greater zabashi misses TankTypeGuy.
A greater zabashi misses TankTypeGuy.
A greater zabashi's acidic bite starts TankTypeGuy's waist on fire.
A greater zabashi's acidic bite lightly burns TankTypeGuy's chest.
Overall, a greater zabashi has some big nasty wounds and scratches.

[HP:100%] [ME: 50%] [PE: 82%]
>
You sing: And the belly-full bloat, of a loving made meal,

[HP:100%] [ME: 48%] [PE: 81%]
>
TankTypeGuy's bash knocks the wind out of a greater zabashi.

[HP:100%] [ME: 48%] [PE: 81%]
> trip
You stop resting, and stand up.

[HP:100%] [ME: 48%] [PE: 81%]
> Your aggressive move destroys your sanctuary spell!
The white aura around your body fades.
You try to trip a greater zabashi but end up tripping yourself!


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 Post subject:
PostPosted: Fri Nov 23, 2007 7:51 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
This is a bug with sanc and not trip, because missing a bash and standing to bash again mid-combat also breaks a sanc.


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 Post subject:
PostPosted: Fri Nov 23, 2007 8:43 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
When you use a command to start a fight, you lose sanctuary.

When you're on your butt due to bash or trip, you're not fighting.

When you type a command 'during combat' after being bashed or tripped, the code thinks you're starting combat and blows away your sanctuary.

Solution:
"Fighting" status should be separate from "Sitting".


Caveat on the above: I'm not a coder & haven't seen the code.


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 Post subject:
PostPosted: Fri Nov 23, 2007 8:57 pm 
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Mortal

Joined: Wed Oct 19, 2005 1:44 pm
Posts: 242
I personally think a better solution would be to not make someone rest when tripped/bashed

I think the three rounds of lag is enough without having to stand after you just spammed commands and end up dieng. :wink:


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 Post subject:
PostPosted: Fri Nov 23, 2007 10:01 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
lockdown2012 wrote:
I personally think a better solution would be to not make someone rest when tripped/bashed

I think the three rounds of lag is enough without having to stand after you just spammed commands and end up dieng. :wink:


Bad idea. I like the resting thing when you get bashed for the 1.5 dmg taken by the bashed. Makes sense.

Easy fix for the sanc thing...

Stand up..

...wait a round untill auto assist makes you attack again...

trip as regular.


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 Post subject:
PostPosted: Fri Nov 23, 2007 11:10 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
Introduce a new situation like 'fallen' for failed bashes and trips?

like :

'TheJanitor is on the ground, struggling to get on his feet'

or something


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 Post subject:
PostPosted: Fri Nov 23, 2007 11:30 pm 
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Mortal

Joined: Tue Dec 26, 2006 9:49 pm
Posts: 497
Location: Arkansas
SK Character: Aurenna, Ceinwyn, Ceridwen
I seem to have fallen...and I can't get up!


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 Post subject:
PostPosted: Sat Nov 24, 2007 5:00 am 
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Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
This "bug" has been around since I started playing 6 years ago. Just don't try to trip until you get out of combat!


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 Post subject:
PostPosted: Tue Nov 27, 2007 6:25 am 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Yea it has. It's been around so long I didn't think it was a bug.


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