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 Post subject: CRS Bug
PostPosted: Tue Dec 27, 2011 8:45 pm 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
Cast cabal ability
Log out
Log in to realize cabal abilities are disabled
Cabal ability still in effect


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 Post subject: Re: CRS Bug
PostPosted: Tue Dec 27, 2011 8:58 pm 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Without going to into it, is it a timed spell, as in does it have a duration?


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 Post subject: Re: CRS Bug
PostPosted: Tue Dec 27, 2011 9:21 pm 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
No. Fairly certain I could hold it all day if my heart desired.


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 Post subject: Re: CRS Bug
PostPosted: Wed Dec 28, 2011 6:26 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Doesn't seem like a bug, you wouldn't have been able to cast it again if you released it.


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 Post subject: Re: CRS Bug
PostPosted: Wed Dec 28, 2011 8:55 am 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
No, but I can still participate in PvE with an ability that should be disabled.


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 Post subject: Re: CRS Bug
PostPosted: Wed Dec 28, 2011 9:38 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I don't see how it -has- to be that way. If your relic was taken while you were holding the spell you'd still have it up, and I feel like that's not too big of a deal.


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 Post subject: Re: CRS Bug
PostPosted: Wed Dec 28, 2011 9:44 am 
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Mortal

Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
Yea, this is not a bug. If you feel you are going around the system, simply type release all? It would take far too much uneeded time and coding to add extra spells to the log-off release category, for such a simple issue.


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 Post subject: Re: CRS Bug
PostPosted: Wed Dec 28, 2011 10:53 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I would say this IS a bug, but not one that occurs often enough or is serious enough to be worth taking the time to fix.


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 Post subject: Re: CRS Bug
PostPosted: Wed Jan 04, 2012 6:55 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Just wrote a poor man's fix for this bug...

Script NPC called "Theft of a relic" that periodically loops through any online members of cabals that don't have their relic...

"Theft of a relic persuades you to release all."

Sorted.



...just kdding!


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