ObjectivistActivist wrote:
This isn't a bug and, I'm almost certain was in fact intended so that necros couldn't just roll up with a group's worth of identical undead in order to use the interface for an advantage rather than, you know, tactics or skill.
The only time that this makes a difference is when undead are positionally protecting the front or rear of someone: And this change didn't make it any easier because if you use the "info" command all you see is "a skeleton of" or "a zombie of" in the info box anyway, because there isn't enough room to get to the full description. Regardless, aggressive actions or spells always result in targeting whatever is directly in front of your target, and now, rogues get the message of "a 3.barghest is blocking your way" if similar NPCs are in the room.
In fact, now it's even worse because not only is the spam from undead combat unbelievably pervasive on account of the longer short desc of the NPCs, but if you animate corpses which share some, but not all keywords, even a rogue is going to have a hard time figuring out which one to circle in the heat of battle whereas before this change it was at least possible.
I mean, it's a neat RP tool and all that, but it's nothing more than frustrating to everyone on both sides of the necro.