Shattered Kingdoms

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PostPosted: Mon Jun 20, 2005 6:54 am 
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Mortal

Joined: Fri May 27, 2005 7:27 pm
Posts: 533
Location: Deep in the Heart of Texas
Remember, I was tired last night. It will take awhile to make everything second nature so that I can work around the problem automatically.

Thought it'd be nice to simply come up with a solution to the problem and noone would have to deal with it anymore. I'm already having enough fun with multiple similiar items within my own inventory. Now, I've got to worry about any similiar items dumped on the ground where I happen to be, too!


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PostPosted: Mon Jun 20, 2005 7:13 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Imagine after a large PC-vs- PC battle where multiple people's gear is collected and taken to be catalogued and processed. You can have three or four bags, two backpacks, three scabbards, and a few crates...

That's when it gets interesting what goes in what container. ;)


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PostPosted: Mon Jun 20, 2005 11:11 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
This might answer your question, V'klya, and it may be considered a genuine bug also.

If you are wearing a container and there is a similar one on the floor, take a cloak for example, and you examine the cloak, you will be returned the description of the cloak you are wearing and the contents of the cloak on the ground. Very strange.
For example, watch what happens when I enter a room with a black cloak, when I am wearing a blue cloak around my body.


Code:
Havelock and Sons Quality Maille
 Obvious exits: e s

[HP:100%] [ME:100%] [PE: 93%]
> eq
You are using:
<worn on finger>     a petrified spider (brand new)
<worn as symbol>     a small medallion engraved with white flames
<worn on body>       a thin plated breastplate (brand new)
<worn on head>       an elongated, conical helm (brand new)
<worn on legs>       a set of boiled leather leg plates (superb)
<worn on hands>      rusty chainmail gloves (brand new)
<worn on arms>       rusty chainmail sleeves (brand new)
<worn about body>    a blue woolen cloak (brand new)
<worn about waist>   a plated, engraved girdle (brand new)
<right hand>         a shining shield (brand new)
<left hand>          (Humming) a slim-bladed dagger (brand new)


[HP:100%] [ME:100%] [PE:100%]
> exa cloak
A blue woollen cloak lies here.
A blue woolen cloak is made of cloth and size medium.
When you look inside, you see:
A blue woolen cloak contains:
     4 platinum coins
     5 gold coins
     5 silver coins
     4 copper coins

[HP:100%] [ME:100%] [PE:100%]
> s
You walk south.

The Foundry

Obvious exits: n e s
     A pile of dark material lies here.  <- The black cloak
     You see a practice dagger here.
     A padded silken vest lies folded here.
An idiot boy with a soot-smeared face works the bellows here.

[HP:100%] [ME:100%] [PE:100%]
> exa cloak
A blue woollen cloak lies here.
A blue woolen cloak is made of cloth and size medium.

The description should be shown here, but it is not, since the black cloak is not a container.

[HP:100%] [ME:100%] [PE: 99%]
> op cloak
You can't do that.

[HP:100%] [ME:100%] [PE: 93%]
> open 2.cloak
I see no 2.cloak here.


[HP:100%] [ME:100%] [PE: 99%]
> get all.coin blue
You get 4 platinum coins from a blue woolen cloak.
You get 5 gold coins from a blue woolen cloak.
You get 5 silver coins from a blue woolen cloak.
You get 4 copper coins from a blue woolen cloak.


Had I examined 'blue' and not cloak, I would have seen the desc and contents of the blue cloak, but if the keyword cloak is used, then the desc of the item you are wearing is shown but with the contents of the item on the ground.

The reason that it may have seemed like it took a couple of hours for your containers to 'fix' themselves could be that you were carrying a container in your inventory that carried the same keyword as the one you were wearing. What gets confusing is if they are both containers.

The problem seems to be that the examine command checks your equipment first for descriptions, then checks the ground and your inventory first when it comes to contents of containers. It's very strange, and a real bug, I think.


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PostPosted: Mon Jun 20, 2005 5:46 pm 
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Joined: Fri May 27, 2005 7:27 pm
Posts: 533
Location: Deep in the Heart of Texas
I found everything. My canteen ended up in my 1.sack that had stopped being a container. (Forgive me, I was tired.) However, it still seems buggy if you look in 1.sack in your inventory, and it is not a container because another sack is on the ground, but if you look in 2.sack you find what you expect, and if you look in 3.sack you find what you expect. There shouldn't be two simultaneous 1.sack to muddle things up that badly--one in your inventory and one on the ground.


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PostPosted: Mon Jun 20, 2005 7:47 pm 
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Mortal

Joined: Wed Jul 28, 2004 1:42 pm
Posts: 453
Location: Ca
I'll throw this into the mix as well.

Code:
[HP:100%] [ME: 44%] [PE:100%]
> examine black
This strap of what looks to be finger or foot bones fits tightly around your
neck. Each of the bones has been seared or otherwise colored black by some
process. A thin leather cord holds the piece together.

A thin bone choker is made of ivory and size medium.
When you look inside, you see:
A fine leather backpack contains:
     Nothing.

[HP:100%] [ME: 56%] [PE:100%]
> examine back
Extra suede pouches have been sewn onto this backpack.
A backpack with suede pouches is made of suede and size medium.
When you look inside, you see:
A fine leather backpack contains:
     Nothing.


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