Shattered Kingdoms

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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 2:24 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
WOO HOO! I got one right!


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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 2:43 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
The flee effect should just be removed altogether.


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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 3:01 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1082
Location: DC
Am I the only one that kinda likes how this works?

It's a by-proxy taunt. When they come back into the room they go after the paladin. As an attempted tankadin, I like that. :(

But then again, there are a lot of times this is really $*%&ing annoying.


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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 3:16 pm 
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Joined: Thu Oct 06, 2011 10:59 am
Posts: 755
What bother me is when they rush back in they get an extra round of attacks as the initiate on me and if I am trying to spam bolt something to death the blasted thing runs in and out in and out.

I am for either removing that feature or making it a delay before they can reenter as they are terrified at the moment, sort of a waterdowned fear. Since it will only apply to NPCs I don't see it as THAT huge of an advantage and the NPC will rush in after a couple rounds and attack the pally,


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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 3:57 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
BoG should just remove the flee quantifier altogether and force NPCs to stay and fight, too.


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 Post subject: Re: Bolt of Glory Fleeing
PostPosted: Wed Aug 15, 2012 8:38 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Sargas wrote:
BoG should just remove the flee quantifier altogether and force NPCs to stay and fight, too.


+1.


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