Dulrik wrote:
This sounds like something that may have broken when i made the change that everyone in a party is considered fighting even if you arent in melee. Not sure because its hard to follow the argument. If two parties are already fighting each other, i dont think intimidation should be coming into play.
The specific instance of it happening is as follows:
Player A recites a scroll at Player B with two spells. Player C is the hellion.
The first casting passes Player C's intimidate check but the spell fails, so Player B, who was targeted, engages the party in combat.
The second casting fails the intimidate check. Arguably, there shouldn't be an intimidate check here to begin with, as the targeted player, Player B, is in combat already.
There is another recital of another scroll later, but even though Player B has been in combat for one or two rounds, Player A still cannot recite at Player B -- or, really, any other member of the group, even though a few of those group members are currently fighting.
My suggestion is as follows:
If Player B (in the enemy party, with Player C) is NOT engaged, Player C's intimidate protection should extend to him. However, if Player B is engaged with Player A's party, then Player A and anyone else in Player A's party should be able to hit or target him.