Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon May 26, 2008 5:33 pm 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
But your character sure does! Its the only way to keep some classes in the room long enough to kill them. :/ Stop trying to just be able to get away from anything, silly gooses.


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PostPosted: Mon May 26, 2008 6:18 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Teh_Peso wrote:
Stop trying to just be able to get away from anything, silly gooses.


I found this very very very very funny.


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PostPosted: Mon May 26, 2008 11:38 pm 
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Joined: Wed Mar 06, 2002 10:34 am
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Location: Los Angeles, CA
SILLY GOOSE!


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PostPosted: Tue May 27, 2008 1:57 am 
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Joined: Sat Feb 24, 2007 11:35 am
Posts: 200
Oh, I love when people post code on how they think the game works, and say the coders job is easy.

Honestly Dulrik, he lost a WoR vial. That's a big problem, drop what you were doing, and fix this. Take the day off work if you have to do so. I'm sure Bourgeoisique is willing to cover a day's pay for you. Honestly, we are talking a WoR vial. Anyone who has ever greeted a priest and is above master level has three of these at all times. Chill out and worry about real code issues.


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PostPosted: Tue May 27, 2008 3:51 am 
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Joined: Sun Jul 22, 2007 5:18 am
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I'm not sure why this is in bug discussion either. I thought this was gameplay all this time.

PS: And yes edoras, that was very very funny indeed, in its own sad way.


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PostPosted: Tue May 27, 2008 10:11 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
For the record, I agree that the current code is not perfect. But it does pretty much what it is supposed to do. You lose a vial if you aren't paying attention. Sorry, I'd rather worry about things like adding new features. That may change when I have more time again after graduation.


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PostPosted: Tue May 27, 2008 12:08 pm 
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Dulrik wrote:
For the record, I agree that the current code is not perfect. But it does pretty much what it is supposed to do. You lose a vial if you aren't paying attention. Sorry, I'd rather worry about things like adding new features. That may change when I have more time again after graduation.


^
I'm with Dulrik! :o


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PostPosted: Tue May 27, 2008 12:18 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Suck-up.


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PostPosted: Thu May 29, 2008 8:36 pm 
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Joined: Sat May 24, 2008 2:12 pm
Posts: 96
Location: Heorot
Well, that's fair. I tried.


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