Shattered Kingdoms

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PostPosted: Fri May 09, 2008 2:02 am 
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Location: Pyrgos, Greece
Syndal did you do it when you had Vinziella? I seriously doubt that, because even when you had her, you failed to utilize what was given to you.

Because I can assure you, only 1 certain decent lvl NPC has enough concentration able to be modded and keep 1 sanc while sitted. That's 1 sanc for 1 PC/NPC only for the whole tribunal, that takes a lot of effort to charm(because of innate buffs) and takes even more time to get the needed +int mods.

PS: Oh yeah, and sanc on keepers comes from templars/sentinels, not Tylinda or Percer. Obviously. And they get the ability to cast sanc on the whole playerbase during peak hours.


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PostPosted: Fri May 09, 2008 4:01 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
DA's taunting is only proof positive that all tribunal NPCs in every kingdom should be smacked with a nerf bat and then re-examined carefully to build up a few select decent NPCs for each kingdom.


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PostPosted: Fri May 09, 2008 4:06 am 
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Oukilis wrote:
Can I ask why law NPCs across the board aren't limited to playable PC race/class combination? You know, no air elementals, giant swashies, or supernatural hide races?

Doesn't that make sense to anyone else?

Just one idea that I'd like to see implemented.


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PostPosted: Fri May 09, 2008 4:10 am 
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So why didn't you agree with making the 3 supernatural NPCs 3 champ lvl giant barbarians in the CoN forum? :(

Give CoN some champ lvl NPCs to play with. Not many, just 3. You know, like the 23542523 champ lvl NPCs Keepers/GoA have.


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PostPosted: Fri May 09, 2008 4:27 am 
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Youre forgetting the fact that guardians/keepers have limitations CoN do not.

CoN does not need a NPC buff.


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PostPosted: Fri May 09, 2008 4:33 am 
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What limitations do they have exactly? Especially GoA, who as far as I know are the most powerful tribunal in SK when it comes to what is available to them.


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PostPosted: Fri May 09, 2008 4:43 am 
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Achernar wrote:
Oukilis wrote:
Can I ask why law NPCs across the board aren't limited to playable PC race/class combination? You know, no air elementals, giant swashies, or supernatural hide races?

Doesn't that make sense to anyone else?

Just one idea that I'd like to see implemented.


Want help?

:o


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PostPosted: Fri May 09, 2008 5:47 am 
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Quote:
What limitations do they have exactly?
RP limitations. You are the bad guys. You can do anything, and get away with it.

Course, lighties at times tend to seem 'non-lightie' but they get flamed so much for it that it really screws things up for them in the end. On the other hand, evil can really just get away with anything.

That's the rp limitations.


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PostPosted: Fri May 09, 2008 6:36 am 
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Whats this double speccing? Can you spec twice in a weapon and will you get the buff both times to acc and speed?


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PostPosted: Fri May 09, 2008 6:42 am 
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Not anymore josephusmaximus3. It has happened the very first days spec was implemented but it was fixed.

And Erevan, apart from the fact that most lightie RP atm in SK is utter crap, I still don't understand how limitations should affect tribunals. Even if they do, CoN has far more RP limitations than any other tribunal since it has to be on 24/7 war with over half the factions of SK, without that changing really(unless you consider the whole Taslamar/MC alliance now good RP).


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